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Here's some "fun" info on N:
N's real name is Natural Harmonia Gropius, with "N" coming from the term natural number.
That's........unusual, but it doesn't really conflict with anything we were told about N
With his high IQ, N exceeds average humans.
Here we can see signs of things to come........
A genius, N excels in math enough to be called a math wizard.
Pretty consistent with his character.
N is quick-witted and has extreme mood swings.
quick-witted
quick-witted
Are you shitting me? N is anything but quick-witted: if anything, he's kind of a fuckwit. This is the start of the contradictions.
N can see the past and future of people.
Then why didn't he see that Ghetsis was duping him all this time? I think you're starting to give him special powers for the sake of giving him special powers.
N believes he’s perfect.
IT'S COS HE IS
Given how he is, he has been shunned by humans. In effect, he has a very strong connection with Pokémon.
Finished, the Sueification of N has.
Uuuuuuuugh, this just COMPLETELY CONFLICTS WITH THE N portrayed in the freaking game! The N in the game was portrayed as some loser who went through years of child abuse just so that he'd agree to spearhead a REALLY REALLY SUCKY plan! And you're telling me he's Sheldon from the Big Bang Theory, except without the crippling flaws Sheldon has and crappy psychic powers? In the game, N was shunned by humans not because he was a perfect super-genius, but because he was a creepy weirdo and YOU'RE MISSING THE ENTIRE POINT OF THAT!!!!!!!!
Comments
Saving throw time.
-Quick witted doesn't mean you're knowledgeable, just that you can think fast. N is a dumbass because he has very limited emotional intelligence, not because he is slow. The IQ thing again plays into this. N is probably great at math and memorization, but understanding how people work is really fucking difficult for the guy.
-The shunning by humans doesn't contradict anything, it was just phrased in a way to set off sue tests. He as shunned by humans because Ghetis ordered Team Plasma to keep him at arm's length so he would bond to pokemon more.
-N believing he is perfect is just a result of him being surrounded by sycophants his whole life .
-As for seeing the past and future of people, lol I don't know. The only way we can fit that tidbit into game knowledge is that it is either a very weak ability or because of N's misanthropy he never saw much of a reason to investigate people.
All that stuff presented is consistent with how N was in the game, just phrased in a way to almost intentionally set fan ficers raving at the mouth for sueish traits.
Seeing the past and future of people doesn't mean seeing their motivation. It doesn't even mean seeing all of their past and future.
Plus he seems to have some ability to talk to pokemon, so it's not like other psychic powers would be that far off. And with people like Sabrina and the psychic and medium trainers throughout the game, psychic powers in humans are a thing in the Pokemon games.
Also, in Black and White, aren't there two canon time lines? So I wonder if that could fuck with the ability to see into the past or future? Or if maybe he got the power when he awakened his dragon (Reshiram and Zekrom DID create the Unova region, so would it really be unreasonable that waking one could imbue the person with certain powers, and that you just missed out because your dragon was a little bit more concerned with the emotionally imbalanced man child that has his own dragon?)
Honestly...I'm kinda skeptical about the past and future thing because, well...there's no sign of it in the games, and some stuff that would contradict it.
That said, I looked up the source for this info, and while the guy does work for Gamefreak and has been heavily involved in several Pokemon games, as far as I can find, his only contribution to Black and White was some music, so...:/
This is all that Zelda shenanigans all over again.
^^ Only reason I'm not skeptical is that I haven't completely finished the main story yet. Not to mention the sequels could have these powers that are being talked about
Well...the problem is that if he did have those powers, he should have known what was going to happen at the ending, but he didn't, which means he doesn't.
Or he didn't use the powers. Or they don't work to the extent we think they would.
Or you're taking the plot of a franchise not known for storytelling too seriously. I mean this is the same one that has Columbia in a museum, and...yeah.
^ That would be valid if B/W weren't more focused on plot than the other games.
It still doesn't have all that much of a plot. It doesn't just have an excuse plot, but it's still not all that great, at all, and you can tell they put more attention towards gameplay than story.
That's true.
But that's not the point. While they have put more thought towards gameplay than story, that doesn't mean they have ignored story totally like they did in previous titles. They did try to make the story more than "beat the E4 and the Champ" and the characters more than one-note NPCs. They put an especially large amount of attention on N's character, in fact.
They didn't actually put all that much attention on N's character. Not all that much more attention than they paid to Blue, way back in the original generation.
It seems like they did because you encounter the characters multiple times, and they have something happening to them each time. It's the second that distinguishes them from Silver, May/Brendon, and so on, from the earlier games.
So, while they put more emphasis on N's character than they did characters in earlier games, they still put all of jack-shit thought into his character. I mean, his entire character can be summed up as "A guy who was surrounded by abused Pokemon as a child in order to make him hate humans, and is encouraged to capture a Legendary Pokemon in order to achieve his ideals, but is being manipulated by his father."
I mean, yes, it has more of a plot than older Pokemon games. But it still has jack-shit plot and jack-shit characterization.
Isn't this what I just said though
My point is that N's character is kind of poorly done, and "lol Pokemon doesnt take storytelling too seriously" isn't a valid excuse for that.
Yeah, but my point is that while they may have put more attention to the story this time around, they still didn't take it seriously.
So basically what you're saying is that while they did try and emphasize the story, they still half-assed it.
My point is that while they tried to pay attention to the story this time, they just kinda shrugged and said whatever, this is good enough I suppose.
And that somehow excuses N being a half-assed character?
If you care about the story, no.
I wouldn't say that the story is something I particularly care about in any Pokemon game, though. As such, I couldn't give a shit if N is one of the flattest characters in RPG history.
Playing a Pokemon game for the story is like playing a Duke Nukem game for the feminism.
I mean, yes, the story was slightly better this time around by virtue of...well, noticeably existing, but...still not a reason to play the game.
That still does not excuse N being a sloppily done character.
Then I guess you're going to get up Bianca for being a flat character? Cheren? Professor Juniper? Alder? The PC's? Ghetsis?
Yes, we get it. The characters and plot fucking suck.
Thing is, who really gives a shit? No, really. Raise your hand if you actually give a shit.
I do.
Anyone else here?
Look, your argument basically amounts to "lol no-one cares". And while you may not care (which is fine and dandy on its own), there are some of us who do care if the plot of an entry in a series we are a fan of is half-assed.
Yeah, but you're making a big deal out of it, when to be frank, it's not really all that big a deal.
The story in the games was never a big deal. It probably won't ever be a big deal, because the games aren't about telling a great story, the games are about being fun. The developers focus on gameplay over narrative, and I don't see why that's at all a concern- especially considering that the games are focused towards younger children.
Look, there are dozens of examples of the bullshit in the games. That should probably clue you in that Gamefreak really doesn't care.
I don't know what to say to you otherwise. The games aren't there to tell you a great story; they're there to be fun games. And I don't see why that's such a problem that you have to go all italics and bold text on us.
I was just emphasizing it. I wasn't trying to get pissed at you, and I'm sorry if it came off that way. Truthfully, I may have gone overboard.
But they tried to do something with the story this time. Even if it went just barely beyond the standard Excuse Plot, that doesn't mean I can't see if it holds up to certain standards. And quite frankly, it doesn't.
Yes, they didn't really care about it, but the story is as much an aspect of the game as the gameplay itself is. I have every right to critique it for that, even if they half-assed it. Even if the game had the best writing ever, if they didn't give a fuck about gameplay and balance I'd be protesting too.
I think that rather than focusing on the plot at all (because they are clearly inept at that), they should focus more on atmosphere. Like Pokemon Mystery Dungeon. The plot was kind of stilted and full of holes, but the overall atmosphere just felt...right. It really made you feel like a Pokemon, didn't it?
I think that reiterating your point was doing much better at emphasizing it than any amount of bolded, italicized text.
See, I think this is what is annoying me the most.
It is kind of like criticizing early Crash Bandicoot games or early Sonic the Hedgehog games for not having very good plots, simply because the developer did put in some half-assed justification for the events of the game.
You can, indeed, critique the game for having a bad story. In a game that actually focuses on narrative, you would even have a very legitimate point.
In games that very much focus on their gameplay aspect, though, it seems very silly. It's an aspect of the game, but it's not the focus, and it likely never will be the focus. It does not draw people towards the game, it does not particularly service the game, and the game is not enhanced very much through the addition of focus on the story. Many of the tweaks to the gameplay had a more significant impact on the game than the story did.
It very much seems to me that the developers were just throwing the players a bone- okay, look, we get it, you're sick of just fighting the gym leaders, here, have a justification, go nuts.
Getting this worked up (at all worked up) about an aspect of the game that does not have very much impact on the game as a whole, does not service the game very much, and seems to only be in there to stop there being an excuse plot, seems very, very silly to me.
Ordinarily, I am very much one to advocate for games to have better stories. There are times when that just seems silly, though; Pokemon is one of these instances.
I think that they should just keep their focus on gameplay. The gameplay is the primary draw of the series, and it is the only thing that a lot of people really care about at all.
Yeah, that was an overreaction on my part. Completely uncalled for.
Well, of course they're going to make gameplay top priority. However, I would also like to see them focus on atmosphere, like they did with Red and Blue.
Red and Blue were horrendously designed. The TMs/HMs were unnecessary and didn't work most of the time, the gameplay was shitty and out of balance, and there were like a kajilion glitches and empty sockets. The fact that a 13-year-old could break the game utterly by simply playing it is a testament to how shitty R/B was.
However, they did one thing the best: atmosphere. Yes. Everything just...felt good. It felt like you were really a Pokemon Trainer. Hell, even some of the bad design contributed to this: how many times have you had your path blocked by a tree in a large forest IRL?
This will probably do nothing but draw even more casual consumers (the single largest demographic so far) towards the game, which for reasons I need not elaborate on is a very, very good thing.
Except that the plots of those games were "half-assed justifications": i.e Excuse Plots.
Sonic CD was "Eggman roboticized Planet Wisp. Go save it". Sonic and Knuckles was "Eggman stole the big-ass emerald. Go retrieve it.".
The fact that B/W's plot goes beyond this is kind of critical to what I'm saying.