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Shmups are boring if you suck at them
Comments
The only real reason to go that route is if you have a gameplay mechanic that actually hinges on taking hits not necessarily being a bad thing -- like an enrage mechanic or a tank model.
I also have learned to hate that boss that gives off those flying things.
In other news, I forgot to include Einhänder in my first post.
For example:
* kill two twin bosses simultaneously, or else they revive with full health.
* boss with high enough defense that fixed-damage attacks are worth it.
* boss constantly summons flunkies.
* boss pushes you away, forcing you to use ranged attacks.
http://en.wikipedia.org/wiki/Warning_Forever
I don't think X-Multiply is that hard until you reach the final boss and its lightning-quick attacks (and whose stage follows the Super R-Type rule of no checkpoints). It only took me a few hours on MAME before reaching a good part of the game (Around Stage 4-5, IIRC). I don't really remember much about stage order, though, and I think I remember all but one stage of that game.
That being said, I haven't beaten the first loop of the game yet, thanks to that boss.
* boss with high enough defense that fixed-damage attacks are worth it.
* boss constantly summons flunkies.
* boss pushes you away, forcing you to use ranged attacks.
If WoW can do these, then normal RPGs can too.
Armor boss: A lot of games don't even bother giving you fixed-damage attacks in the first place. Those that do sadly also have a hardon for absurdly large numbers.
Flunky boss: Happens every once in a while. Comparing it to WoW is a bit of a mistake though, since for the most part MMO's are an anomaly for having status effects that actually work reliably on enemies, and typically those are key to handling those fights.
Range boss: A couple of Final Fantasy bosses have to be fought exclusively at range. They have to be balanced carefully since your most important ranged attacks are usually MP-based.
Actually the original arcade version does do immediate respawns. For some reason most of the console ports (including the PS1 port, which is supposed to be most accurate) switched to checkpoints.
Shmup is fun to say and type.
Shmup Shmup Shmup!
* boss with high enough defense that fixed-damage attacks are worth it.
* boss constantly summons flunkies.
* boss pushes you away, forcing you to use ranged attacks."
Yeah, those have been done. And those sound more gimmicky than necessarily good boss design. For example, micromanaging two bosses' HP levels tends to be infuriating without splash damage attacks, and with those, it kind of defeats the whole point of it.
Well, it is a form of masochism...
You'd have to be able to see HP bars though, or it would just be nasty.
I don't remember how I killed them actually. I think I just spammed them with attacks.
This strategy (simul-kill) only became relevant when I played FFV and fought the 6 bombs.
> Armor boss: A lot of games don't even bother giving you fixed-damage
attacks in the first place. Those that do sadly also have a hardon for
absurdly large numbers.
Damage and HP inflation really annoy me sometimes.
> Range boss: A couple of Final Fantasy bosses have to be fought
exclusively at range. They have to be balanced carefully since your
most important ranged attacks are usually MP-based.
I think FF started doing this with FFVII, because I remember being surprised that Barret's Cannon Ball weapon didn't work on some enemies when the party was on an elevator.
> Actually the original arcade version [of Raiden Trad] does do immediate respawns.
For some reason most of the console ports (including the PS1 port,
which is supposed to be most accurate) switched to checkpoints.
I don't know which arcade version you're talking about but the one I found for MAME had checkpoints, and was a huge pain even with infinite credits. I don't remember how it was on the original arcade cabinets that I've occassionally seen and played.
> You'd have to be able to see HP bars though, or it would just be nasty.
Would it ever be justified, though? Like, if the point is that the enemy isn't playing fair?