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Shmups are boring if you suck at them
If you're not good at a shmup, it becomes boring. Well, more specifically, it becomes frustrating, then quickly boring. It seems that the genre isn't really built for casuals and newbies, or at least they didn't design games specifically to cater to these groups. At least, this applies to those shmups that I've played, including Guxt, Raiden/Raiden Trad, Parodius 1, the two SNES Parodius games, Phalanx, Darius Twin, and Super EDF, and Space Megaforce.
If you get to watch a good player however, these games make excellent spectator games, though.
(I know MoeDantes is going to go nuts over this post, but hey, he's presented his opinion so now I'll present mine.)
Comments
Or Parodius, possibly?
I mean, where else would you find cute characters in shmups?
Here.
Anyhow, shmups are one of these things I liked even when I sucked at them. And by shmups I mean Touhou..
The only game in which I ever 1cc'd was Phantasmagoria of Dim.Dream and even that only on easy mode. Still, they don't cease to be fun.
And yet I still love her, if only because she has her belly button constantly exposed. >.>
...Oh wait, I forgot about IN. I 1cc'd that on normal once. Only once, but still...
There are far cuter shmups than the Touhou series and Parodius.
Anyway, everyone sucks at shmups at first, not everyone thinks they're boring though. It's not so much that they're boring if you're bad at them as it is they're boring if you don't want to try to get good at them. I suck at shmups, but they're like my second-favorite game genre.
The cutest one is probably Twinkle Star Sprites. Should I be wrong and there are ones that are even cuter than that, then... I'm not sure if I want to know. I like cute stuff, but even for me there is a line.
I have?
♥♥♥ SO MOE ♥♥♥
Seriously though, practice and a steady hand do wonders. For some of the more frenetic kinds, careful observation of pattern components is actually a good deal more important than your reflexes.
But well... actually I find shmup difficulty is one of the things that makes them compelling. They're not one of my favorite genres by a long shot, but they are a nice break from RPGs which hand everything to you on a silver platter.
Very little about even the most brutal RPG's is difficult, so much as tedious or needlessly luck-based
I think Dullahan from Golden Sun was one of the only RPG bosses I really felt remotely proud of on account of making a solid plan and having the pre-planned capacity to deal with hiccups along the way, and even then the satisfaction came from two self-imposed challenges (no gamebreaking summon rushing, no grinding).
Which is one of the reasons I enjoy well-done shmups. I can sit back after something awesome and be able to say "Holy crap, I just did that!" without having to include qualifiers for good RNG rolls on enemy spawns, OHKO's, absurd status effects, and generally imbalanced crap.
And even if you're just talking about Megaten, grinding is just a way to work around a segment you can't complete because you're not good at the game.