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"How do you increase a game's replayability?"

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Comments

  • ☭Unstoppable Sex Goddess☭
    Fun Bosses.
  • edited 2011-08-04 02:32:44
    You can change. You can.
    Lol I misread. 

    Anyway, I don't think that a game has to have such incentives such as different endings or New Game +. But, like everything else, when done right, they can be enjoyable. You just need to hae a better gameplay, that's all. 
  • edited 2011-08-04 02:34:18
    but a game has to have more than story to be playable, period.

    Visual novels often don't have more than story (well... other than porn.  But not all of them have than anyway), and they're apparently playable, considering that people play them.  I guess it's debatable whether or not they count as a game, but in any case they're usually marketed and discussed as such.
  • You can change. You can.
    I really don't understand how a VN counts as a game (I haven't read one, so I'm honestly asking)

    I mean, from what I understand, you just flip the pages while getting sound and ambientation.

    Or am I missing something?
  • ☭Unstoppable Sex Goddess☭
    It's an interactive comic.
  • edited 2011-08-04 02:41:42
    Well, most of them at least offer choices, which can affect the story to varying degrees.  A lot of them will also have minigames and whatnot in them, too.

    But yeah, generally not much in the way of actual game mechanics.  Still, they're often treated as games, for whatever reason.

    Though part of that might be due to the fact that they're associated with dating sims, which are unambigously games (in that they do have actual game mechanics, usually based on time-management and stat-raising).
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    They're basically 'Choose Your Own Adventure Books'. I mean, I'd argue the PW aren't very good games per se, but they're really engaging stories in their own right.

    I love New Game+ Juan. I don't have any issues with adding 'replayability' content to improve the game. What I do mind is this pervasive attitude that all games need something like that and thus they shoehorn in multiplayer or have two endings based on some arbitrary choice at the very ending (Lookin' at you Force Unleashed) in a flimsy effort to flaunt replayability.
  • You can change. You can.
    Ah, like Bioshock's sucky triple ending?

    Anyway, like I said before, that pervasive attitude does give out good stuff some time, and I don't think engaging in it is what causes it to be a flaw, is the designer's inability to pull it off + lack of selfawareness that causes it. 

    IMO, at least. 
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    Bioshock is actually a perfect example of what I mean, parts 1 and 2. All you really get for your troubles is a different cinematic at the end, and the evil one is almost always not cannon anyways which makes me say, as the leper's mistress did earlier, 'where's the bloody point?'

    I'm certainly not against adding certain factors like that but I just wish gamers would stop sniffing their nose at something doesn't have multiplayer. Certain genres need it, like Fighting games and RTSes, but it's not all.
  • edited 2011-08-04 13:06:54
    Thane of rum-guzzling and necromancy

    @Malkavian: I don't think that I've ever read a book twice. Mainly because there are other things to move onto. If I reread one book I miss the opportunity to read another in the same time. Novelty-seeking, I know. Even with new game plus, it will be a while before I replay a game.

  • YO YO YO U CAN'T C ME BOUT TO SPIT SUMTIN' STOOPID!
    The OP took something Yahtzee said and made a thread and then pretty much paraphrased yahtzee without referencing yahtzee at all.
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