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If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
"How do you increase a game's replayability?"
Comments
Visual novels often don't have more than story (well... other than porn. But not all of them have than anyway), and they're apparently playable, considering that people play them. I guess it's debatable whether or not they count as a game, but in any case they're usually marketed and discussed as such.
But yeah, generally not much in the way of actual game mechanics. Still, they're often treated as games, for whatever reason.
Though part of that might be due to the fact that they're associated with dating sims, which are unambigously games (in that they do have actual game mechanics, usually based on time-management and stat-raising).
I love New Game+ Juan. I don't have any issues with adding 'replayability' content to improve the game. What I do mind is this pervasive attitude that all games need something like that and thus they shoehorn in multiplayer or have two endings based on some arbitrary choice at the very ending (Lookin' at you Force Unleashed) in a flimsy effort to flaunt replayability.
I'm certainly not against adding certain factors like that but I just wish gamers would stop sniffing their nose at something doesn't have multiplayer. Certain genres need it, like Fighting games and RTSes, but it's not all.
@Malkavian: I don't think that I've ever read a book twice. Mainly because there are other things to move onto. If I reread one book I miss the opportunity to read another in the same time. Novelty-seeking, I know. Even with new game plus, it will be a while before I replay a game.