If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
"We want Call of Duty's audience"
Comments
Though Deus Ex is that as well, so... yeah.
Anyway, saying Deus Ex isn't an FPS is like saying Metroid Prime isn't one because of the exploration aspect.
^Yes.
At least, I can't think of any particular role you play in, say, Tetris. Other than the role of some person playing Tetris.
Candyland, Clue, Monopoly
I'll have you know that the fantasy world I live in resembles the real world quite well.
Except in my world, the Star Wars prequels never happened, the Kennedy family never existed and the Matrix is a nice, self-contained film that didn't have any sequels.
own coinage, spend it wisely), I have never seen such blatant and frankly,
sickening ignorance as that exhibited by the "people" (if, in fact, they are
homo sapiens at all, as their intelligence implies elsewise) that claim that
Zelda is not an RPG. There is nothing that Shigeru "Shiggy" Miyamoto could
possibly do to make the vidcon any more of an RPG as it meets every single
criterion for being one, particularly that it takes place in an imaginary realm
with a fantastical beastiary, the damsel/villain ratio is at or above standards,
and that the core emphasis of the gameplay is on bedazzling all foes with
impeccable swords and sorcery. Furthermore, this line of thought can be extended
to all vidcons in which the player controls a character (hence, roleplaying),
though I cringe slightly at the thought of such mundane vidcons as Madden being
RPGs, as they do not even include exotic weaponry such as the tonfa.
The Matrix is only bad if you know it exists.
> Okay, well I am saying that, but here's the reason: Video games are an
inherently interactive medium. Choices and the ability to change the
story take advantage of the medium in order to tell a better, more
immersive story. Any game that doesn't offer those sorts of options is
only partially making use of the interactive medium.
Well, looks like this thread is now about WRPGs anyway, so...here goes.
You're right that videogames are an inherently interactive medium. That said, being able to alter the course of a story does not necessarily mean that the story will be more immersive, and a story whose course is determined can easily be crafted to give the illusion (so long as you don't read walkthroughs) that you're in control of the story.
...and heck, you're never in control of the story anyway. Even the best WRPGs have a limited number of possible outcomes. You're just enjoying the illusion of choice anyway.
I wish. The only similar games I can think of in terms of combat are Far Cry and the Crysis series.
As for DE's "morality system", it really didn't matter that much if you played non-leathally or slaughtered everything. It only netted you a few different items and affected how Anna, Gunther, Paul, General Carter and yourself thought of you. In new games, the game encourages you to either be a saint or be a monster, since the best loot only comes from acting in extremes. It's unrealistic, hurts the game's narrative and ruins the game's attempt to show the player something about themselves.
Myr: wat
Apparently.
see such blatant trolling as I have in this forum. Step away from the computer,
drop the ham sandwich and back the FRACK off, gaijin. I hate to use that word
but you've made me that serious. As hard as it may be for you to fathom, some of
us here are actual fans of the Final Fantasy series (pre FFX) and Square's work
in general. You can try to bash me for an avatar that I bought because I happen
to be a dedicated fan of perhaps the most poignant, painstakingly woven tapestry
of love, loss and vengeance ever to be put from pen to paper, but you would
fail, just like all of you flamers do in real life. Who can say that the minds
at Square Enix (note: appropriate portmanteau is SQUENIX, not the laughable
SQUEENIX) were not inspired by the works of William Shakespeare or Chuck
Palahniuk? Cloud's bastard sword has more akin with the bastard sons of Macbeth
than it does any armament of basilard of the time. The Honey Bee Club in Midgar
reminds me more of the Fight Clubs than any brothel. So please, use your brains,
not your sarcasm, and step up to the intellectual plate, or leave this forum and
take your "haterade" with you.
SQuarE ENIX
Is he just getting copypasta from somewhere? What the hell happened?