If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE

"We want Call of Duty's audience"

edited 2011-07-25 12:56:12 in General
Glaives are better.

Why. Why would you try to reach for a FPS' audience when you're making a roleplaying game. Why would anyone who's interested in what's pretty much an online sport be interested in a game where you kill dragons. 

Even if they came right out and said, "We just want to make as much money as possible, and Call of Duty has the biggest audience out there, so we're trying to make this game appeal to them" then I'd respect these developers just a little bit more than if they tried to justify it by claiming that Call of Duty is actually an RPG.

And before you say "FLANDERIZED QUOTE sarcastic comment," BioWare actually said this, and Todd Howard almost said it in the same words.

«13

Comments

  • Mr. The Edge goes to Washington
    But Call of Duty's audience are douchebags, Bioware.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    I think what they meant is that if they can get the COD audience to even try it, they'll like it.
  • Glaives are better.

    This is why we need to bust up the video game medium. Roleplaying games should not be trying to compete with virtual sports. Third-person shooters should not be trying to compete with Angry Birds. 

    Trying to have two entirely different types of experience compete with one another is like Paramount saying, "Yeah, 'A Song of Ice and Fire' is selling, and we want their audience, so we're replacing 50% of our movies with text, so we can appeal to that audience."


  • Give us fire! Give us ruin! Give us our glory!
    While it's mostly a money grab, this kind of marketing strategy has another long-term effect. Namely the "Gateway Principle".

    Say the average COD player buys an RPG and likes it because it appeals to his tastes or whatever. He asks to himself "are there more games like this?" so he branches out and starts playing more RPGs. Suddenly the company that made the first game has another loyal customer and the guy in question now enjoys a genre of games that he was missing out on.

    This was, allegedly, the thing Nintendo was trying to do with the Wii. Using casual games to reel in non-gamers and slowly introduce them to more and more hardcore games. In the long run bolstering the overall gamer population.
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    Mass Effect 2 was pretty much a shooter, anyways. So long as the final product is good, I don't care who their target demographic is.
  • Glaives are better.

    That would be true, if every goddamn RPG wasn't trying to get COD's audience.

    The only game out there that seems to be actually trying to deepen its RPG experience is Mass Effect 3, and it wasn't an RPG to begin with.

  • Creature - Florida Dragon Turtle Human
    Not to mention that people who've already spent their money on Call of Duty might not be inclined to spend more money on something else.
  • Glaives are better.

    Or the fact that a genre that evolved from tabletop roleplaying games like Dungeons & Dragons might not appeal to the people who pushed tabletop gamers into lockers in high school.

  • edited 2011-07-25 13:23:44
    Give us fire! Give us ruin! Give us our glory!
    ^^^Can you give some specific examples? Because last I checked JRPGs were pandering to Otaku not COD nerds. (I'm not sure which is worse, honestly).
  • edited 2011-07-25 13:29:10
    000
    I think the idea is that CoD players would like a good RPG if they can be convinced to try it. Then again, Dragon Age 2's sales bombed after a week.

    ^ He's talking about WRPGs. No, JRPGs are going in the opposite direction.

    "This was, allegedly, the thing Nintendo was trying to do with the Wii. Using casual games to reel in non-gamers and slowly introduce them to more and more hardcore games. In the long run bolstering the overall gamer population."

    Didn't work on the Wii, either. The only 3rd party games that sold were Ubisoft's casual games and titles based on already famous franchises.
  • Glaives are better.

    I don't play JRPGs, for obvious reasons.

    Also, they've got that hack Nomura and his disciples working on character design, but that's a whole other story.

    I'd rather play an RPG that's pandering to COD players than a modern JRPG.

  • edited 2011-07-25 13:28:59
    Give us fire! Give us ruin! Give us our glory!
    He just said RPGs, so I assumed he wasn't making a distinction.

    ^JRPGs aren't just Square Enix you know.
  • Except that CoD and TF2 do have RPG elements.  Arguably to their detriment.  (Less so for TF2, but that's because Valve actually knows what they're doing)
  • edited 2011-07-25 13:36:09
    000
    As long as Square-Enix has Eidos, all is forgiven.

    And it's not just RPGs. It seems like the creators of every famous stealth game have simultaniously decided that stealth games are obselete and that gamers only want action.
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    I'm less bothered by their desire to bring in a wider market than I am by their double speak where they say one thing about the game one day, then another the next.
  • Glaives are better.

    Maybe. But the pizza cutter sword thing sort of blots out everything else.

    COD and TF2 do have RPG elements. Which I hate. But they can do whatever they like within their own FPS genre. What I don't want is my pet genre to be diluted in a vain attempt to gain the audience of an entirely different kind of game.


  • Have you people learned nothing from my threads?
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    I, on the other hand, would like more branching and experimenting with genres to make new interesting possibilities!
  • edited 2011-07-25 13:35:50
    Give us fire! Give us ruin! Give us our glory!
    @Hatter: Okay, you've taken a nosedive into genre elitism. I'm done.


  • Why does the handle of that sword look as sharp as, or sharper than, the blade?
  • edited 2011-07-25 13:37:36
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^Dude, that happened way back when he generalized all shooter fans as bully-jocks.
  • Mr. The Edge goes to Washington
    That must be some epic pizza...
  • I have no idea. I don't remember him using it in the game.
  • Is that from a Square game? It wouldn't be the first time Nomura intentionally made a ridiculous design to fuck with his 3D animators.
  • Glaives are better.

    I'm not saying that RPGs are inherently better vide-

    Okay, well I am saying that, but here's the reason: Video games are an inherently interactive medium. Choices and the ability to change the story take advantage of the medium in order to tell a better, more immersive story. Any game that doesn't offer those sorts of options is only partially making use of the interactive medium.

    RPGs do it more often. If there was an FPS that allowed you to change your story, make deep and lasting decisions, I'd play the fuck out of it. But as it is, most FPSs are really just electronic sports. They're fun, but I don't feel like they make the best use of the medium.

  • edited 2011-07-25 13:42:06
    ^^^ Well yeah, I didn't think he'd actually use it in the game.  That appears to be related to Final Fantasy: Tactics Advance, and Marche in the first game (that is, Tactics Advance) didn't use his pizza cutter sword either, despite being depicted with it in official artwork.  I never could figure out what it's supposed to be.



    ^^ Presumably it's a 2D game.
  • ^^ Deus Ex?
  • inkblot: Pretty much.  Actually, the majority of recent releases seem like they're desperately trying to be Deus Ex, with mixed success.
  • edited 2011-07-25 13:45:07
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    There are plenty of games that aren't RPGs where your choices determine how the story goes. Silent Hill comes to mind, and it did it with a hell of a lot more subtlety than good/neutral/cockbag shoehorning all RPGs give you.

    RPGs don't make for better or more immersive stories. A lot of them are straight-up generic and stuff like Oblivion is so illusion-breaking I couldn't bear it.

    Quite honestly, I think WRPGs limit themselves with the boxes they've trapped themselves in. (not that other genres don't) and they're dying out not because people are stupid, but because most of them are boring and so are their stories.

    The idea that more choices and options makes for a better story is a woefully dumb one as well.
  • edited 2011-07-25 13:46:27
    Glaives are better.

    Deus Ex was an Action RPG, like Morrowind. The only thing it has in common with modern FPSs is its first person perspective. Oh, and guns.

    ^ I never played Silent Hill because I don't have a PS3, although I've heard good things about it. 

    Also, Oblivion isn't the perfect example of a WRPG. That award goes to games like Baldur's Gate, Ultima and Deus Ex.

Sign In or Register to comment.