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Too many games that aim to be mature.
Alternatively, "too few games that are essentially like fairytales and play it all straight".
This could apply to film and literature, too.
Comments
Eh, screw that, i'm going to put it in the ''immature'' bag.
Speaking of which:
Never bothered to read up on that game, so no. But if that "fling poo" ability has no actual meaningful applications in the gameplay, then yes.
My point was more aiming towards gore and edgy quotes etc. distracting from repetitive and linear gameplay.
I don't see that in many modern games. The ones that are are either intentional throwbacks to when games were all like that or are completely aware of how immature they are.
Statement of epic win.
I have an idea: Let's put cel-shading in Gran Turismo. Let's make Battlefield 3 and the next Fallout look like Wind Waker. Skyrim needs to look like the Painted World from Oblivion and have chibi characters. Madden '12 looks too gritty, so let's give it the color scheme of a 90's Rare game. You know what would really help Modern Warfare 3? That soft "painted" look from Rayman 2, Sly Cooper, Kingdom Hearts and Beyond Good and Evil.
^Which is why I use phrases like "a lot of" and not "all of". I, also, never commit to a statement completely because there are always exceptions.
Children's minds see aspects of entertainment with less depth. They're less able to comprehend depth and analysis of a story, using metacognition and whatnot. So they are more likely to think a story is about what stuff seems to be about, on the surface.
The problem that the "mature" label is supposed to deal with, is that you can have things like characters who do violent or sexual things, and children might think that these actions are somehow cool or desirable when these characters are viewed by sensible adults as flawed and undesirable.
Unfortunately, the labeling of media as "mature" has departed from this intention. Nowadays, you have two funny effects coming together to make what one could call "immature" media.
1. Children growing up really want to assert themselves as adults. This applies especially to age groups like tweens and teens.
2. The "mature" label became associated with this "adult" content, short-circuiting its intended purpose.
The result is that you have older "children"--by which I mean people like teenagers, who would more properly fit their own category (let's call it "juvenile")--now try to get their hands on media described or labeled as "mature" in part to show themselves as more grown-up, to emphasize that they're not little kids anymore. Products aimed to this group, as well as their advertising, also follows this pattern--a lot of ridiculing what younger children do, as well as exaggerated displays of things that border on "mature" content (as closely as possible in some cases). In short, what I mean is "little kids can't have guns, smokes, and whores, so my having guns, smokes and whores proves I'm an adult".
Of course, in some ways these "juveniles" are also considered children, and thus still display some children-like social dynamics. Hence we get silly things like finding instances of expletives and euphemisms for sex in literature funny.