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IJBM: Nobody seems to have made an Elder Scrolls tabletop conversion.
Seriously, I'd be all over that. I'm very tempted to try making it myself.
Comments
I'm pretty sure there is one actually. At least, there's at least one for Oblivion.
Though I dunno how good it is.
I'm probably biased, though, because the combat system is inspired by historical European martial arts.
If you use grapples, strength can come into its own there.
I'd say one-handed/two-handed is a more realistic gap, although both inform one another. I'd have a system where your lower of the two skills is automatically buffed to a certain fraction of the greater skill.
Regarding Strength's role in combat, I think I might use it for the unarmed skill (which would involve punching, like in the videogames, but also grappling, kicking, etc.), the block skill (though that might be endurance), and as a determinant for how heavy a weapon you can use, Dark Souls style.
Also, using Strength for block is reasonable when it comes to large shields (more of a passive defense), but small shields are about redirecting energy rather than stopping it outright -- much more Agility-based.
Currently, as an extreme placeholder, two-handed is in Speed and one-handed is in Agility, just because I figured a knife-using backstabbing thief is more likely to have high Agility.
Also, if you're trying to make an Elder Scrolls tabletop game, it would probably make sense to not change too much from the games when it isn't really necessary. A lot of the way attributes and skills work in the Elder Scrolls games isn't realistic, but it does at least make sense from a gameplay perspective, and doesn't seem like something that necessarily needs changing for a tabletop version, especially if you want it to still feel like Elder Scrolls.
Then again, I have no tabletop RPG experience whatsoever, so...
So a high Agility character might be the best at using weapons, but a high Strength one uses them with greater energy efficiency, and a high Endurance character can fight for ages. You might also consider using Agility for the accuracy of bows, but Strength for draw distance and therefore damage. Heh. Kinda ironic that, in the real world, one's dexterous abilities define close combat effectiveness, but one's strength defines their deadliness with a loosed arrow.
Not in Morrowind... >.>