If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
The claim that larger/smaller sprites are harder
I don't care which they say is harder, both have points
Smaller sizes are harder to fit details into and make look like something
Larger sizes you have to be more accurate and it becomes more difficult to make it look correct
So depending on what you're comfortable with, you have a sweet zone
My sweet zone is 32x up to 100x. That's where I can produce my best work. And even then it depends on what I'm making. For example, making textures above 64x would likely involve me murdering somebody. Making non item sprites under 80x is a pain for me
Comments
...Although at drawing size I'm pretty sure it ceases to be spriting and instead goes into the realm of general pixel art
It's one of the things that made Mega Man Zero artificially hard -- you have maybe three self-widths to either edge of the screen, and could (and often had to) traverse about twice that far in a single jump.
Bleh going outside of my comfort zone by updating my avatar with a 200 pixel tall version. So far all I can think is, "Dammit look right outline!"