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"It doesn't gimp the player? OVERPOWERED!"
Comments
Most of the time though, oh Halo 3/Reach OMP and Call of Duty OMP, they play with minimal/no shields so the random sniper shots have more effectiveness, since a non-headshot sniper round on either game wouldn't kill the other player and the sniper has a long reload time, which would mean that "quickscoping" would have never caught on if No-Shield/Hardcore mode never was implemented.
Which leads me to the Hardcore mode part of the FPS genre, where hiding the hud and making any hit an instant-kill turns the game into a joke, and encourages bullshit like this to occur. I like TF2 for this reason the most, mostly because it's almost impossible to quickscope since a charged shot is about the only thing that can kill most classes at full HP, and the only time it would merit a kill is if you got a headshot on a....Scout. Headshotting a cloaked Spy without knowing he was there is more of an accomplishment than quickscoping anyway.
Instant kills should not be a metastandard for FPSes that rely on cover and tactical shooting to win, since even a spray from a light machine gun can kill most players, and then some by accident, and blast radiuses of rockets and grenade launchers are just too fucking strong. Not only that it makes it so there's no real effort in getting a kill beyond, "find them, shoot them". Regular MW2 games are far more fun than the Hardcore bullshit that most players convey as the best, because not only is killing somebody on there actually worth it, you won't die because people are lobbing grenades everywhere or spinning in circles shooting a giant machine gun.
Not only that, I suck at Hardcore mode so I also hate it for that reason.
Aside from that though, all of this is perfectly fine on Firefight Halo and Nazi Zombies variants of CallO.