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-UE
Competitive activities (sports, games, etc.) that aim for perfection rather than skill
These really bug me.
One way this is represented is in fighting gamers' dislike for the Smash Bros. series, specifically as cited
here.
The skill of good players should be their versatility and reactiveness to different environments and conditions. Rather than rote perfection of some very limited set of circumstances.
Comments
It is true that with items turned off there is a remaining element of luck, that's true with any game. However if that element of luck can be circumvented (by turning off items or what have you), then in a setting where skill should be a deciding factor, then it is probably best to do so.
This would both result in decreased luck factor as well as give a greater chance for opponents to learn each others' tactics and adapt to them.
In fact, given that they disabled those in random and never chose them voluntarily (they would even end matches that accidentally got into Flat Zone), I'm surprised they left in Onett. Onett's major distinction is that you can't fall down off the level. And that seems really unfair, if you're complaining about things like the motion of Icicle Mountain and Poké Floats and the small confines of Flat Zone.
That said, I can kinda understand how Flat Zone's very narrow confines would make matches end rather quickly, since they played with limited lives rather than time.
vote!match!