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Why do game companies keep using DRM?

edited 2011-02-15 18:18:22 in General
I don't mean this in any sort of ethical sense, I just mean this in the practical sense of "most DRM gets cracked within a week of the game's official release, sometimes it's cracked within 24 hours". So what's the point of even putting it on there if it's completely ineffectual?
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Comments

  • edited 2011-02-15 18:19:22
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Your mistake is assuming that the people who make the final call on the matter can understand that.
  • "People can break into houses anyway. Why bother locking my doors at night?"

    Same reasoning, I think.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^Except that locks act as deterrent. And every lock of a given model doesn't suddenly vanish when someone breaks one for the first time.
  • edited 2011-02-15 18:26:42
    I didn't say it was valid reasoning. The game companies delude themselves into believing DRM is a deterrent.
  • edited 2011-02-15 18:33:02
    "Your mistake is assuming that the people who make the final call on the matter can understand that."

    Seems like something a monkey at a typewriter could figure out. I think the people in charge are just desperate at this point.
  • yea i make potions if ya know what i mean
    [insert rant about freedom of distribution here]
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^Wouldn't desperate people do the thing that makes sense?
  • Because assholes wanting to get games for free. fuck them.
  • yea i make potions if ya know what i mean
    Fuck people who don't understand that games should be free.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    If games were free, we'd get like five releases a year.
  • edited 2011-02-15 18:40:25
    ^^^ I see at least two self-fulfilling prophecies at play here, one on part of the companies, one on part of the pirates. Neither of them hold up to any sort of reason.
  • yea i make potions if ya know what i mean
    INUH: That's provably false. Tons of freeware games get released each year. Of those, maybe five are GOOD, but that's no different than current game rates if you ask me.
  • If everything in Gamestop was free, I would laugh and never become a game developer, and tell my high school friend to quit that genre of work.
  • yea i make potions if ya know what i mean
    Okay.

    That's sad, but I'm not sure what your point is.
  • edited 2011-02-15 18:45:47
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^^Fair enough, but graphical quality would almost certainly die.
  • yea i make potions if ya know what i mean
    I honestly care very little about graphics.

    I mean, don't get me wrong here. I have little interest in the mainstream game industry as it is, and I think most of the games suck. So, no skin off mine either way here. I'm just saying, that I don't think a game is in the category of "thing I should have to pay for".
  • My point is games that take money to make don't need to be free.

    That's what demos and freeware is for.
  • yea i make potions if ya know what i mean
    *shrug*

    I'm a do it for the art person, but I realize most folks aren't.

    I wouldn't mind if, say, all commercially released games were re-released free some years later. Like what they did with Marathon.
  • edited 2011-02-15 18:54:27
    I have no problem with games being sold.  Still, DRM is pretty frustrating.  Even the weakest DRM screws over people who legitimately purchased the game.  Like, I can't play my copy of The Sims that I bought back when it was actually relevant because I lost the box, so I don't have the key I need to activate it (and of course it's not installed on any of my computers anymore).  And the problems just get worse with more modern/more restrictive DRM.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^See, that's the problem. DRM is effective only in annoying the legitimate consumer.
  • Oh, that. I thought you were talking about not being able to rip XBOX games or DSi games to the computer and what not.

    That is buggy as shit.
  • edited 2011-02-15 21:10:33
    Cue-bey
    I buy the games, toss them in the trash (or give them to someone else, or whatever) and then download a pirated copy, completely guilt free.
  • I download the games for free, unless I like them.

    Warcraft III, a game played by people I hate but used by someone I loved, they modeled me into the game as a Paladin, which was the greatest thing ever. ^^

    I bought it so I could play as myself all of the time.
  • DRM isn't supposed to last forever. It's supposed to last long enough for the bulk of their sales to happen, and long enough for people to say "fuck it, I'll buy the game".
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    But isn't most of it cracked after like a day? Or in some cases, before release?
  • Not always. Ubisoft's DRM and Civilization V lasted an entire month.
  • Yup. DRM removers  for music is cool BAD, MMKAY, and also try keygens. BUYING THE GAME LEGITIMATELY.
  • No rainbow star
    I play ROMs when I either own the game legitimately, had owned it at one point but lost it, it is an old game that is no longer produced and as such won't hurt the company anyways, or when I want to test it out first (that's why I decided to skip on Scribblenauts. Fun, but GOD THE GLITCHES!)
  • ^ The sequel's a lot less buggy.
  • No rainbow star
    ^ I heard, which is why I want to buy it instead of playing the ROM
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