If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE

Okami's constant usage as proof that 'graphics technology doesn't matter'

2»

Comments

  • edited 2011-06-20 14:12:58
    000
    ^ The CD-I had many different controllers, including one with 2 buttons. Philips was probably trying to support the lowest common denominator.

    EDIT: http://oyster.ignimgs.com/wordpress/www.ign.com/7153/2011/02/cd-i-149x300.png
  • All of which are bad examples because (except for maybe the first Mega Man, and even there) they were very technically advanced for the time period and the hardware they were on, and in comparison to their contemporaries.

    Actually, 4, 5, and six came out while there while the SNES was out so, no, not really. Aside from the Mega Man example, no idea.
  • Creature - Florida Dragon Turtle Human
    @inkblot: was there a standard controller?
  • edited 2011-06-20 14:29:48
    Silence is golden.
    Re Cd-i controller: There were many cd-i controllers with varying numbers of buttons, but the hardware could only support two different controller "functions". The CD-i was never really meant to be a game console anyway.

    You misinterpreted his post, he said "hard-on" to mean that they always
    use them as an example of "graphic whore games" in this kind of
    discussion.

    actually I really did mean to type "hate-on" but sure let's go with that.

    Actually,
    4, 5, and six came out while there while the SNES was out so, no, not
    really.


    Hence the "the hardware they were on" part. 4-5-6 all are pretty detailled (mostly the background graphics but still) and yet fluid by NES standards
  • edited 2011-06-20 14:30:51
    000
    No. The most common controller had an analog stick and 4 buttons, but it doesn't look like there was a standard.

    ^ You can thank memory for that. The last NES games had 5 or even 10 times as much memory to work with than Super Mario Bros. You didn't have to use the same few 16x16(?) tiles over and over.
Sign In or Register to comment.