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GLSL doesn't allow recursion.
Dammit, forked lightning texture would be so frigging easy if I could do it recursively, but now I have to do it iterative.
Do you have any idea how much code it takes to iterate a fractal?
I'd try to cheese it and alternate two identical functions, but it only takes bottom-up function hierarchy and doesn't let you prototype either >=[
Comments
I almost understood this
but wouldn't identical functions be
identical
snowbull: that's the cheap workaround if it doesn't allow strict recursion, yeah :P
It doesn't let you call f(x) = stuff with f(x), so my next idea was f(x) = stuff with g(x), g(x) = same stuff with f(x). But since it doesn't allow prototyping either, only one of those functions is low enough on the page to know the other exists.
maybe they realized that