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I think I have become addicted to speed.
On the plus side it means there's only one more sleep until Christmas.
Comments
I'm addicted to alacrity. Whatever I do, I gotta do it fast. When I'm playing a game, my character has to run at the maximum speed possible before I give ANY consideration to ANYTHING else.
player.setav speed,100
player.setav athletics,100
And Oblivion wasn't entirely boring... The Dark Brotherhood and Thieves Guild quests were generally fun, and some of the parts in the main quest were good. Though pretty much all the sidequests did totally suck. Also the Fighters Guild was horrible and pointless.
Though it does require significantly more mods to make it fun than Fallout 3 does.
Clearly you don't realise that there is more to training skills in Oblivion effectively than just holding down a button... but then since you have no appreciation for one of the greatest games ever made, that is hardly surprising.
Oh, and Oblivion > Fallout 3. It just is. Even WITH the VATS headshots. The fallout games don't have enough trees... and the stat system sucks.
Terrible because it doesn't give you everything pre-prepared on a platter without you having to work for it?
Or terrible because a little bit of effort makes the difference between being a bit weak and being able to destroy the world with your little finger?
Nah. The stat system is awesome. Your opinion of it is all that is terrible. Skills increasing through use is the way EVERY system should work. Not just the perpetual monster-killing grind of most RPGs.
If you want a simple skill system, go play Fable III. THAT was downright insulting.
Though yes Fable III did suck.
There it is.
Once you understand the balance of the skills and know the system inside-out.... it is VERY easy to make a strong character FAR quicker than you give it credit for. The real grind is only reserved for those who for some reason or other want to get their character to level 70 or so with maxed attributes, skills, the whole malarkey.
I mean ... fuck... how long have you been playing RPGs for? Don't you remember the old-style ones of years back? Running back and forth hour after hour just to level up enough to get through the next dungeon, only to find you have to do it again almost immediately? ... And that itself pales in comparison to MMOs...
Oh, I know. I mean, despite what I've said about Oblivion, I did play it a lot, and I actually quite liked it. Doesn't change the fact that I thought the skill system was tedious and boring.
Also, very old JRPGs aren't a very good comparison, mostly since, well, they're old. More recent JRPGs don't tend to be like that as much. Even Dragon Quest IX didn't have much grinding, and Dragon Quest is a series well-known for completely refusing to adapt to modern RPG conventions... >.>
Would have been far better if it weren't for what they did with the skill system.
Now see... I wrote an FAQ for the original Fable... many years ago. The plot idea was cool, the skill system was nifty, and what they did make of it was rather pretty. It was painfully short though. Fable II was simpler, a bit warped in places, but lasted a tad longer and was generally as enjoyable.
And then Lionhead for some reason decided that all its players must be complete idiots, and actually made the most derpy derp oversimplified fucking nursery-grade levelling system imaginable. I'd LIKED earlier installments.... but I, as a fan of the system used in Morrowind and Oblivion.... well... I found what was done with Fable III to be unforgivable.
My opinion of Lionhead has dropped enormously.
They're really letting the whole country down.
Her opinion is invalid.
If this were about, like, Street Fighter, it'd be kinda silly.
Why not?