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They will never make a lore mod for Oblivion. ;_;

edited 2011-05-28 00:21:14 in General
Glaives are better.
Morrowind was a simultaneously great and terrible game. The lore, the background stuff, was fantastic, and some of the writing was great - when it wasn't just being anus-wideningly groundbreaking. At the same time, issues like combat and the roleplaying limitations of the game made immersion difficult for me.

Oblivion, on the other hand, cast aside the lore (Cyrodiil became an uninspired land of Ye Olde knights instead of being a fantastic jungle, for instance) and made up for it with decent combat. Sure, there was no roleplaying, but hey, there were the tools there to start a really fantastic mod for a game that could address its issues. I hoped that some enterprising young men online would take notice of these tools and fix the game so it truly FELT like a successor to Morrowind.

Boy, was I disappointed.

The modding community focuses on making dickgirl and weeaboo loli mods.

... I hate nerds sometimes.

Comments

  • If those mods exist, I have yet to see them in all my years of immersion in the mod community.

    Methinks you're seeking those out on purpose.

  • edited 2011-05-28 00:25:15
    Eh, the lore in Morrowind was boring and overall, Cyrodiil still looked a lot nicer than Vvardenfell.

    Also, there are disappointingly few loli mods.  There's like... two or three body replacers and basically no outfits for any of them.
  • I'd check out the Engineering Guild mods for starters. Unique Landscapes is also a very nice touch, and most of the mods by Cliffworm.
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.
    > Lore

    > Dickgirls

    I know which one I'd go for.
  • The answer is always dikgirls.

    Always.
  • edited 2011-05-28 00:28:49
    There really are quite a few different dickgirl mods though, if I remember correctly.  I didn't use any, but I guess the option is there should I decide I want a dick in the game.
  • ☭Unstoppable Sex Goddess☭
    lolsexsimmodsinOblivion
  • @DYRE: It doesn't matter anyway. From the looks of things, Skyrim is set to outschool both of them.
  • Glaives are better.
    I'm fine with nude mods. Hell, I'm even okay with some of those skimpy costume mods. But there are some things that are really going without decent mod support. Roleplaying on the original quests, for example. Even if they just turned

    "Daedra"

    to

    "What can you tell me about the Daedra attack on Kvatch?"

    I'd feel like an actual hero, and not some blank-faced Imperial who wanders around killing mudcrabs.

    Also, I'd like it if they completely redid the map so that it was to scale with Daggerfall. That's never going to happen, but it would be awesome, and I'd personally get down on both knees and suck the cock and/or clit of whoever managed to do it.
  • "Daedra"

    to

    "What can you tell me about the Daedra attack on Kvatch?"

    Okay, yeah, serious answer time... that would be a pretty nice idea for a mod, and probably not one that would be too hard to implement, so I'm a little curious about why nobody's done it yet.

    Because it really isn't because of a lack of people who want to roleplay in Oblivion, because there really are tons of immersion mods and such, some of which actually do focus on rewriting text in the game (like the various messages that appear when you find new locations, and things of that nature).
  • >"What can you tell me about the Daedra attack on Kvatch?"

    I dunno, but you can rebuild it now:

    http://www.tesnexus.com/downloads/file.php?id=15412

    >Also, I'd like it if they completely redid the map so that it was to scale with Daggerfall.

    The tools for that exist:

    http://projectmanager.f2s.com/morrowind/TESAnnwyn/index.html

  • Kvatch Aftermath is better. Then again i'm biased.
  • Glaives are better.
    >Those screenshots

    Why am I so aroused right now?
  • edited 2011-05-28 00:39:22

    ^^ Either way, people do care about Kvatch.

    ^ In all likelihood, the more hardcore fans creamed themselves.

    I know I did. ._.

  • You know Oblivion was my first time playing a sandbox game like that at length I tried playing Morrowind on Xbox once but somthign messed up.
  • edited 2011-05-28 00:42:46

    The one I'm most interested in is this:

    http://projectmanager.f2s.com/morrowind/2x2/MW_2x2_Balmora0.jpg

    He doubled the size of the landscape, but kept the static objects the same size. Can you imagine the additions that could be made from this? In Balmora alone, the new buildings and associated NPCs and quests would make Tamriel Rebuilt look like the Giants mod.

    (Gotta love obscure references)

  • Glaives are better.
    Yeah, making the whole game to scale would greatly increase immersion. I mean, I can never BELIEVE that the capital city of the biggest empire in the world has about 20 NPCs in it. Or that the entire country is 16 square miles.
  • To be fair, a lot of the reason for the lack of NPCs, at least, is performance-related.  Lots of NPCs means chance of lots of NPCs in one cell, which means lower framerates.  And of course the reason for the overall size of the world is just that it'd make gameplay kind of tedious.  Although fast travel would mostly remove that for people who don't like it, I guess.
  • There have been many mods designed to add NPCs to cities and roads actually.
  • Well if you're like me, you relish the time spent walking from place-to-place as you soak in the beautiful landscapes and luscious, Vurt-modded forests, or else take a detour through the scraggly Azura's Coast through the moded patches of brown grass, then gaze longingly into the MGE-enhanced sunset.

    So yeah, it'd probably be an improvement.

  • edited 2011-05-28 00:56:36
    ^^ Right.  And that's fine, but it wouldn't be practical to do that in vanilla Oblivion, since it doesn't provide too much of a benefit and does slightly increase the chance of a game running worse on older hardware.  Stuff like that is best as an optional mod, I think.
  • that being said I think the DLCs should have been better integrated in to the game Knights of the Nine came closest to feeling natural.
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