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They will never make a lore mod for Oblivion. ;_;
Morrowind was a simultaneously great and terrible game. The lore, the background stuff, was fantastic, and some of the writing was great - when it wasn't just being anus-wideningly groundbreaking. At the same time, issues like combat and the roleplaying limitations of the game made immersion difficult for me.
Oblivion, on the other hand, cast aside the lore (Cyrodiil became an uninspired land of Ye Olde knights instead of being a fantastic jungle, for instance) and made up for it with decent combat. Sure, there was no roleplaying, but hey, there were the tools there to start a really fantastic mod for a game that could address its issues. I hoped that some enterprising young men online would take notice of these tools and fix the game so it truly FELT like a successor to Morrowind.
Boy, was I disappointed.
The modding community focuses on making dickgirl and weeaboo loli mods.
... I hate nerds sometimes.
Comments
If those mods exist, I have yet to see them in all my years of immersion in the mod community.
Methinks you're seeking those out on purpose.
Also, there are disappointingly few loli mods. There's like... two or three body replacers and basically no outfits for any of them.
"Daedra"
to
"What can you tell me about the Daedra attack on Kvatch?"
I'd feel like an actual hero, and not some blank-faced Imperial who wanders around killing mudcrabs.
Also, I'd like it if they completely redid the map so that it was to scale with Daggerfall. That's never going to happen, but it would be awesome, and I'd personally get down on both knees and suck the cock and/or clit of whoever managed to do it.
Okay, yeah, serious answer time... that would be a pretty nice idea for a mod, and probably not one that would be too hard to implement, so I'm a little curious about why nobody's done it yet.
Because it really isn't because of a lack of people who want to roleplay in Oblivion, because there really are tons of immersion mods and such, some of which actually do focus on rewriting text in the game (like the various messages that appear when you find new locations, and things of that nature).
>"What can you tell me about the Daedra attack on Kvatch?"
I dunno, but you can rebuild it now:
http://www.tesnexus.com/downloads/file.php?id=15412
>Also, I'd like it if they completely redid the map so that it was to scale with Daggerfall.
The tools for that exist:
http://projectmanager.f2s.com/morrowind/TESAnnwyn/index.html
Why am I so aroused right now?
^^ Either way, people do care about Kvatch.
^ In all likelihood, the more hardcore fans creamed themselves.
I know I did. ._.
The one I'm most interested in is this:
http://projectmanager.f2s.com/morrowind/2x2/MW_2x2_Balmora0.jpg
He doubled the size of the landscape, but kept the static objects the same size. Can you imagine the additions that could be made from this? In Balmora alone, the new buildings and associated NPCs and quests would make Tamriel Rebuilt look like the Giants mod.
(Gotta love obscure references)
Well if you're like me, you relish the time spent walking from place-to-place as you soak in the beautiful landscapes and luscious, Vurt-modded forests, or else take a detour through the scraggly Azura's Coast through the moded patches of brown grass, then gaze longingly into the MGE-enhanced sunset.
So yeah, it'd probably be an improvement.