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-UE
Not the games themselves, no. The (very few) games that I've played that have an isometric viewpoint are good on their own merits. However, the problem is that said games feel like they would be better with a more standard viewpoint, because of one simple thing: Perspective problems. This thread was inspired by Scurge: Hive, where, due to the isometric viewpoint, you'll frequently find yourself screwing up a jump, and landing in a pit of enemies/water/infection-stuff. In a game that
requires fast movement to avoid dying, this
is a bit of a problem. Same goes for Landstalker. Moving over a spiked pit when everything is diagonal is no easy task.
Comments
Curiously, there's one area in Scurge: Hive where they actually make a lot of it basically 2D platforming.
And... yeah, if it's not tile-based you'd pretty much just have to draw everything from all four directions which would probably not be so fun...
If it is tile-based, though, I imagine you'd want to create the maps as if they were 3D and tile-based. And the engine, presumably, would handle drawing it with 2D tiles depending on the direction you're viewing it from.