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There still hasn't been a new F-Zero Game.

edited 2011-05-24 09:02:13 in General
[tɕagɛn]
GX/AX was one of the best looking gamecube games ever, one of the bet racing games in video game history, and simply amazing. Amazing graphics, feel, vehicles, speed, and music. It had some of the best tracks ever in a racing game. Very few video game experiences beat starting Mute City and seeing THIRTY cars ahead of you, all of them gearing for first place. Please, Nintendo. I don't give a fuck about Mario, or Legend of Zelda, or Pokemon, or anything else. I want F-Zero, dammit! And don't even lower the difficultly. I want it as ball-bustingly hard as GX/AX. It felt like you had done something back when game were hard. It felt like I had done something when I beat a chapter in Story Mode, unlike today's games that never are a true challenge. WHERE THE FUCK IS F-ZERO WII
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Comments

  • Correct me if I'm wrong, but I remember F-Zero gx did not have rubber-band AI which put it ahead of most racing games today. Yes there need to be a new one, hopefully on the 3DS.
  • The AI was kinda rubber-bandy, but not by much.

    Rubber-Banding can be useful for giving races an exciting feel, too.
  • It sure is exciting when I throw my 'cube out the window.
  • ʍɥɐʇ po ʎon ɔɐll ɐ ɾoʞǝ ʍıʇɥonʇ ɐ dnuɔɥlıuǝ
    Where's that SA topic about F-Zero GX when you need it?
  • In some games, it's needed, though. Such as in Burnout, which needs Rubber-Banding to keep the violent and tense atmosphere going.
  • Rubber-band AI in racing games in never justified.
  • edited 2011-05-24 11:43:21
     
  • edited 2011-05-24 12:08:50
    [tɕagɛn]
    Delta: You've clearly never played Burnout, then.

    I heard Mototstorm Apacolypse has some rubber-banding as well, but given how the tracks are destroyed so violently, they had to tone it down for multiplayer--some of the tracks undergo these massive events which completely change the course entirely, they don't go off in Multiplayer because it would literally be impossible for players lagging behind to get on the track again--Rubber-Banding is needed so the AI can still be a challenge (otherwise opponenents that were lagging behind couldn't go continue the course).
  • somewhat relevant. how exactly do you design the fighting style and such for a character from a racing game?
  • If you're talking about Captain Falcon, his fighting style was made up completely for Super Smash Brothers.
  • ʍɥɐʇ po ʎon ɔɐll ɐ ɾoʞǝ ʍıʇɥonʇ ɐ dnuɔɥlıuǝ
    For Captain Falcon in Smash Bros.? Correct me if I'm wrong, but they probably looked at the anime/cartoon.
  • That didn't exist when Brawl came out. Or when Melee came out.

    He go the style in the anime from the games, not the other way around.
  • ʍɥɐʇ po ʎon ɔɐll ɐ ɾoʞǝ ʍıʇɥonʇ ɐ dnuɔɥlıuǝ
    Oh, right, I forgot he was in the original game as well.
  • Quick. Captain Falcon Vs. A Deathclaw!
  • ......Dude

    He is the main character of the whole series
  • ʍɥɐʇ po ʎon ɔɐll ɐ ɾoʞǝ ʍıʇɥonʇ ɐ dnuɔɥlıuǝ
    No, I meant the original Smash Bros.
  • Oh, nevermind.
  • Falcon was in Smash Bros?
  • Uh, yeah? He's been in all three.
  • I have played a burnout game actually, which is why I hate it. I consider burnout 3 to have the some of the worst rubber-banding AI in a game There are ways of making a challenging AI that does not punish you for making a mistake.
  • Isn't that the series Marth came from?
  • ʍɥɐʇ po ʎon ɔɐll ɐ ɾoʞǝ ʍıʇɥonʇ ɐ dnuɔɥlıuǝ
    I sincerely hope you're just referencing the trope otherwise I'm going to have to smack you.
  • I wonder if rallyfan9000 was ever able to find that one F-Zero arcade game he kept posting in OTC about.
  • AX is extremely rare. Only 20 machines exist in America alone.

    Which sucks, because unlocking the AX-exclusive cars and tracks for GX can be easily done by taking your memory card to an AX machine. The only other way is to beat the story missions in GX on very hard. Which is ridiculously difficult--GX's story mode is quite literally one of the hardest challenges in video game history.
  • The cars you unlock by beating story mode on very hard, the tracks you get by beating the all of the Grand Prix on master difficulty. I have yet to unlock all the cars myself. I still need to be the final mission in the story mode on very hard.
  • Falcon's and Fox's movesets made no sense when SSB came out. I think they just wanted to get all their mascot characters in there, even ones who spent the entirety of thier game inside a vehicle.

    Fire!
  • Morgan Freeman is God
    I'm still kinda pissed that Square-Enix has announced that they're going to be focusing on the more well-known franchises rather like Final Fantasy rather than making an effort to bring back older series and new IPs.
  • Well, Nintendo made a Kid Icarus game after all those years. Maybe we just have to wait, Nintendo always seems to bring out old IPs out of nowhere. That's what I like about them, they never forget any of their series.
  • Why do they call it Kid Icarus? what does Pitt have to do with that?
  • Because he kinda looks like Icarus and he looks like a kid.

    I guess.
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