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Apparently Golden Sun is a bad series of games.

edited 2011-05-12 06:27:02 in General

Why did no one tell me?

«1

Comments

  • The Sonic Series Wiki Curator of TvTropes
    Okay, Myrms, what's your beef this time?
  • Creature - Florida Dragon Turtle Human
    I dunno lol

    Serious response: I enjoyed them.  I didn't like the djinn system, but apart from that, the characters and plot were nice, and the setting was my favorite part of it.
  • The battle system was solid but never used to its fullest extent, the characters were generic, the story was almost non-existent and was splintered into the town-with-a-dungeon structure, and these are all non-issues. The graphics and music were masterful, and the atmosphere made the game, which actually benefitted from a non-rigid storyline.
  • I always think of Golden Axe when this game is mentioned.
  • Creature - Florida Dragon Turtle Human
    I really loved the setting.  The idea of there being four elemental powers that enabled magic and were part of the balance of the world and stuff.

    The story was a refreshing twist away from the simply beating the bad guy and saving the world, partly because it SPOILER:has you play both sides in a story where both sides are played against each other, and then you even get to team up at the end.  That said, I was rather disappointed that I didn't get to fight Alex.

    What do you mean by "never used to its fullest extent"?  And what do yo mean by the story being "almost non-existent" and "splintered into the town-with-a-dungeon structure"?

    And I didn't think the characters were generic.
  • Okay, Myrms, what's your beef this time?

    Myrmidon's reading Quovak's Golden Sun LP on SA. :)

    What do you mean by "never used to its fullest extent"?

    None of the enemies is tough enough to show off Golden Sun's battle system. You can just spam summons or Djinn or Psynergy....doesn't really matter, you'll win anyways.

    The battle system is great for a low-level run, though, when bosses force you to use all your resources. Here's a video of me beating Saturos with a party at level 5 and 6 (and where I glitch past Mia). It's an extraordinary battle, as good as any RPG battle I've ever had, but you'll never have a fight so exciting in a normal playthrough.


  • edited 2011-05-12 12:47:08
    a little muffled
    I didn't like the djinn system
    Kill yourself.

    Golden Sun is too easy but otherwise fucking awesome, and I swear to god we had this exact thread before.
  • Creature - Florida Dragon Turtle Human
    Probably on TV Tropes itself.

    ^^ Oh, that was YOU playing in that video!

    ^ No, I seriously dislike the djinn system.

    I much prefer something I recently discovered--Nostalgia's spell advancement system.

    It gives you just one set of spells.  For example, your black mage equivalent has just one single-target fire spell, one multi-target fire spell, one single-target water spell, and so on.

    However, you gain skill points from winning battles, and you get to apply those skill points toward improving those spells and other skills; these improvements are done in levels (invest enough points and it gains a level).

    Improving skills will improve one or more of the following, depending on the skill:
    * MP cost (some abilities become cheaper as you invest skill points in them)
    * wait time (the game has an individual-turn-based battle system, and casting spells often has a longer wait time than a regular attack)
    * amount of effect, such as damage inflicted, amount healed, stat boost gained, criti rate boost gained, wait time added to enemy, etc.

    Oh, and some abilities, when sufficiently improved, will unlock other abilities.

    This is very similar to Etrian Odyssey's scheme, except EO's scheme INCREASES MP cost rather than decreasing it, which is something I dislike.
  • a little muffled
    That does sound like an interesting system. The djinn system is still awesome though.
  • Creature - Florida Dragon Turtle Human
    It would be nice if not for the fact that there are djinn-storming opponents.

    F'ing Dullahan.  Cheap as hell.
  • BeeBee
    edited 2011-05-12 16:05:17
    I kind of wish they expanded on the Anemos Sanctum bit and tried to make an explicit backstory connection with the Djinn there.  I mean you need them all to get in, and a summon rush that takes most of them is basically the only thing resembling a surefire strategy against him.  Might as well work it into the plot.

    But yeah, Dullahan was the only hard boss in the first two games.  Even Deadbeard wasn't that bad as long as you didn't try to summon rush him, though he was around the level of difficulty a good part of the rest of the game should've been at.  Taking on Briggs right at the start of the Osenia bit instead of hitting Air's Rock first was a nice challenge too, but unfortunately the next half of the game severely overleveled you for everything else.  I remember going through Colosso without using Psynergy too, which makes that plot point hilarious.

    The djinn system worked extremely well when you knew how to use it and had a good idea of how to exploit element weaknesses.  One thing that comes to mind is switching Isaac and Garet's djinn to make them both Barbarians, then double-spamming Planet Diver on the Kraken.

    Something they could've done was added extra moves to enemies on Hard mode, let non-physical spells scale and hit a different defense stat, or give you Break a bit earlier than level freaking 30.  And then, you know, use those options to make the bosses more complex :P
  • "None of the enemies is tough enough to show off Golden Sun's battle system."

    This seems to be the case for a lot of games with interesting battle systems. Maybe low-level runs are the thing for me.
  • Creature - Florida Dragon Turtle Human
    The djinn system constantly changed the characters' magic repertoires and stats.  In fact, by endgame, the difference between having all djinn equipped can basically be half your HP bar, and more.

    I remember trying to fight Dullahan with Sheba holding the necronomicon, so I could get one more person with a revival spell, and her stats completely sucked after every djinn storm.
  • On the upside, holding the necronomicon lets you Revive when all djinn are down.
  • a little muffled
    I never managed to beat Dullahan. :(
  • Creature - Florida Dragon Turtle Human
    ^^ Yeah, except then her HP was shit.
  • BeeBee
    edited 2011-05-12 16:45:47
    Nyktos: spoiler if you don't want to know: [[ Walk in with most of your Djinn on standby, spam summon until empty while using Granite/Flash/Steam to blunt attacks, keep party up until they eat Djinn Storm, let them die to force a one-turn switch to second party, have second party spam summon until empty.  Dullahan's got about 12000 HP, which will last right up until about the last summon or two.  Daedalus seems to work particularly well in the first round of summons.]]
  • a little muffled
    Seen that strategy, but it just seemed lame to try and kill a bonus boss by following online instructions to the letter. And I'd still probably have to grind up way higher than is necessary to beat the other bonus bosses and the actual game.
  • BeeBee
    edited 2011-05-12 16:53:57
    They're all quite doable as soon as you can reach them, Dullahan included.  Really, the whole trident mess leaves you overleveled if you're not using Avoid or running from fights a lot.
  • a little muffled
    Eh, if you say so. I still stand by it being lame to follow step-by-step instructions to do a completely optional part of the game, though.
  • Creature - Florida Dragon Turtle Human
    I didn't follow step-by-step instructions; I simply spammed my strongest summons with my more experienced team first, and then kept on spamming the strongest summons I could get or using the strongest attacks I could fire off, until that whole team went down, then proceeded to summon-spam with my other less experienced team.

    It was a piece of cake.
  • The only difference between following step-by-step instructions or not is whether you were lucky enough to devise the strategy yourself. I never got to Dullahan but at least in GS1 I discovered how easily Flash and Granite let you turtle bosses and it really is pretty cheap. I got over 100 wins in the monster arena, which is a testament to my patience as a kid because every battle is one of attrition.
  • The characters are generic in the sense that they have very little backstory to explore and resolve(Ivan is the only one with anything of the sort)-I'm not saying you need to have your standard JRPG wangsty dysfunction junction that gets resolved in sidequests, but the characters are mostly defined in how they respond to events, and can be described in a single moniker.


    The story has an overarching plotline of stopping the activation of the lighthouses: the only two big twists on this storyline in two games' worth of plot are the decaying of the world and the well-intentioned extremism of the fire tribe. The rest is mostly just town-with-an-event(Vault and the thievery, Kolima and the mad tree, Altin and the water statues), and assorted travel obstacles inbetween. There is very little they add to the story, they're there for the world-building.


    Another strong point I previously overlooked: the puzzles.

  • edited 2011-05-13 06:14:46
    Eh, I found the games rather mediocre. Too easy to bother using the admittedly in-depth class changing system (Spam Djinn, sit back and watch the apocalypse once every 2 minutes), bland characters,story, puzzles, NEVER-ENDING DIALOGUE JESUS CHRIST YOU SAID SOMETHING IN FOUR SENTENCES THAT YOU COULD'VE JUST SAID IN ONE DOES THE WORD BREVITY MEAN NOTHING TO YOU RAEG, and the absolutely pointless yes/no questions. Really, why give me a choice if what I answer doesn't fucking matter either way?

    At least it had decent enough music and was pretty good-looking.
  • Creature - Florida Dragon Turtle Human
    The way dialogue options didn't affect anything did kinda bug me.  I think there was like one instance when they did, but I don't remember where it is.

    Oh right, the puzzles.  I didn't really care much for them, but I guess they were kinda fun.

    I later played Lufia 2: Rise of the Sinistrals, and realized that Golden Sun is basically a spiritual sequel to that game, in terms of dungeon puzzles and stuff.
  • a little muffled
    @Longfellow: There's a sense of accomplishment when you figure out something yourself. What do you get from following someone else's instructions? If you're going for 100% completion, maybe.

    @InsanityAddict: Puzzles are the real main reason I love the series so much. I wish more RPGs had puzzles; they make dungeons a lot less monotonous compared to most games where it's just wandering around getting into battles.

    This reminds me that I need to play Lufia 2 sometime.
  • BeeBee
    edited 2011-05-13 12:46:16
    The Yes/No questions weren't pointless!

    Kraden yelled at you if you were too disagreeable.  :P

    Seriously though, the puzzles were what made it.  And as for generic story, that actually worked for me...I dunno, it just came out honestly instead of the kind of pretentious pseudo-philosophy and endless wangst that gets vomited at your shoes in so many other JRPG's.  Sure there was "shut up already because we already know this" and there was a lot of room for improvement, but rarely "shut up already because I think you're full of shit."
  • Creature - Florida Dragon Turtle Human
    At first I said I didn't like the puzzles.

    This turned out to be not true, after more thought.  I enjoyed the puzzles.  But they just didn't make much difference to me.  I enjoyed the game for its music, setting, and characters.  And also because Jenna and Mia are really cute.
  • I loved Golden Sun for the puzzles as well, and finding good combinations of Djinn was fun, if not really necessary. I do hope that if the series continues the battles will require more strategy.
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