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-UE
The ocean overworld in Wind Waker.
Don't get me wrong, I liked this game. No complaints about the visuals. It was a little bit too easy, and the sidequests were a little tedious, but that didn't bother me much.
What frustrated me was the fucking ocean. Traversing it was tedious as hell. Especially before you got the warp song.
It's so bad that I seriously can't listen to this song
without having flashbacks to being incredibly bored.
Comments
Of course, I always got the teleport song ASAP, so that made it less annoying.
You guys who didn't like sailing in the ocean, do you have a bad sense of orientation? I guess it would be pretty annoying getting lost all the time that way. I am actually pretty good at the spatial thing, and enjoyed navigating the ocean with my chart, so maybe that's a difference between those who liked it and those who didn't.
I liked the game, but the ocean was a low point, overall. I much preferred Hyrule Field (both versions).
Also, Moblins. WW had the best Moblins of any game in the series.
The stealth sections in the first dungeon were really tense. That game had a lot of atmosphere. I'll have to say that the first few times I was out in the Ocean were a blast, you could practically feel the fresh air as you sailed away from the first town.
I did like the stealth sections in the first dungeon, but I do think it was a bit of an odd decision on the developers' part to include such a long sequence like that so early on, when it's not a stealth game.