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Pokemon

edited 2011-01-20 22:46:04 in Media
000
Are the main games sandbox games, Metroidvanias or linear?

Comments

  • JRPGs
  • Those aren't mutually exclusive.
  • Depends on the specific games. R/B/Y were fairly open-ended after arriving at Lavender Town. G/S/C were more linear, though still gave you a certain amount of freedom to choose where to go when you got to Ecruteak City. Post-game Kanto is a straight-up sandbox, though.

    R/S/E  and D/P/Pt were mostly linear.

    I don't think any of the games qualify for being Metroidvanias, though.
  • JRPGs

    So, pretty linear.
  • I guess getting items that let you reach new places makes a parallel to Metroidvania.
  • Getting items to help you reach new places is a broad trope that's found in lots of genres, not just exploratory platformers.

    The main games strike me as linear RPG with a heaping of sandbox on the side. Each game has branches, particularly RBY, but even it doesn't have the wide-open expansiveness of, say, FF6's WoR.
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