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-UE
I have never felt more emotionally disconnected from NPCs in a videogame. These things don't feel like human beings try to break free from their polygonal limitations, they feel like plastic puppets, staring with cold, dead, glassy eyes as some eldritch force from beyond the veil jerkily moves their bodies about in ways that superficially resemble that of a real human. I couldn't even bring myself to kill the identical guards of Half-Life for their bullets, but here I just didn't care.
At first I was apathetic towards killing them. When I accidentally made someone hostile, I just killed them and stole their items, and soon forgot them. If I defaced the visage of child's doll, I should at least feel bad that I was breaking someone's play thing and someone else's hard work. When I killed an NPC, I felt nothing. At least, for a while.
Eventually, their bodily movements became frightening. I avoided people, and didn't stay long in the towns. I began to see in the strange movement of their cheeks and lips something resembling the driving vitality of biological life, but...different. I see it most readily in their cold eyes: malice. No longer did I see in Moira Brown's eyes the blankness of an automaton, but the glow of hatred, a desire to end me and all that I am, that I had once thought only living beings could muster. These beings will tolerate me for as long as it takes for their incomprehensible plans to come to fruition, and then I will be gutted or strangled in my sleep, or worse.
It was no longer a question of accidentally killing them: I had to, or else.
TL;DR: All other complaints aside (and there are many), I could not give two shits about anyone/thing in Fallout 3, and I stopped playing.
Comments
Except for Moira Brown, because she was basically the only likable character in that game.
I still thought it was fun though, just... not for the characters.
Though it was still better than Oblivion in that regard, since I don't think even a single character in Oblivion actually, like, had an identifiable personality.