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-UE
This RPG system I'm writing.
Comments
This also leaves me with a conundrum involving combat rollls--a 0 (counted as "10" when finding out is an automatic miss, however, obviously, it's possible to have situations where the user must roll a 0 to hitNever mind, I can't even get my own rules straight. I'll just have rolling above the to-hit number equal an automatic miss--a 1 will result in that hit being Critical.