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Every artsy flash game appears to be about
A:Disobeying authority
B:Humans being dicks
C:The programmer's ex-girlfriend.
Granted, some of them are better than others, but come on guys.
Comments
Also helps that it is relevant to my interests.
"C:The programmer's ex-girlfriend."
[citation needed]
^All right. Let's see then.
"Sometimes they are about the monotony of everyday modern life."
Have I mentioned this game enough? No.
Your mind cannot comprehend such art.
A game which I suck at because the controls and physics are shit, but a game nonetheless.
Commercial and indie "art" games aren't that special message-wise, anyway. Braid fits "B", and while Limbo doesn't fit in with any of the categories, it doesn't even have a good message other than "Be prepared to die a lot for no reason to beat games like this or IWBTG" or "Be prepared to encounter a lot of obstacles you can't foresee." Passage seems like it's also doing an elementary message itself, even if it doesn't fit in one of the three categories.
^^ This so very much! Because of this they shouldn't be called "art" games at all. Art is simply a very, very, VERY high standard that few games have ever achieved, like R-Type, Metal Storm, and Lemmings. Any game that percieved as art these days is simply a game you can't bash without getting George Wooded*. An art game has to be considered as such after release, not before.
The thing about these "art" games is that they focus on having one particular element for the whole game, like Shadow of the Colossus and its huge bosses, or Limbo and its black and white levels. While MDK2 has examples of huge bosses like the first one and Shwang Shwing, the latter you fight twice, it doesn't matter because it's not advertised enough AND/OR it's not in enough quantity.
*George Wooded - attacked by something like "If you don't buy or even love this game to give it a 10+/10, you are STUPID! Yeah, it's insulting, but it's also the truth!" Also known as "Like not buying Donkey Kong Country." A more minor example is "You don't understand it. Understand it or shut the hell up!"
But I honestly can't tell what your point was.
Art is supposed to be simply a very, very, VERY high standard for a game, and no, a simple or cliche message isn't enough. But if you try to deride a game percieved as art, you simply get a thought-terminating cliche like "You don't understand it."
Also, people tend to consider a feature innovative if done in enough quantities or advertised. Otherwise, another game which does the quantity thing or the advertising better will overshadow the originator.
games at all. Art is simply a very, very, VERY high standard that few
games have ever achieved, like R-Type, Metal Storm, and Lemmings. Any
game that percieved as art these days is simply a game you can't bash
without getting George Wooded*. An art game has to be considered as such
after release, not before."
No, art is whatever the observer deems to be art.
That said, some things are generally regarded as particularly good or bad.
Also, I haven't heard of Metal Storm before, but I would put into that category things like Castlevania: Symphony of the Night and Super Metroid.
[Comment deleted]
[Reason: Shitpost]