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Video game reporting

edited 2014-09-17 17:46:53 in Media

For discussing any issues related to ethics in video-game related media.


For my take, if I could sum up the problems with video game media in one word, it would be Metacritic. Because while other media rely on reviews as a guide, e.g. movies and Rotten Tomatoes, the key phrase is "as a guide". Metacritic has an undue influence on game producers since that arbitrary aggregate number out of 100 plays a significant role in their business decisions. One of the more infamous cases of this was Fallout: New Vegas costing employee bonuses just for getting an 84 instead of the target 85 score. There's no meaningful difference between the two numbers, and it's a case study in lies, damned lies, and statistics. Yet publishers and the players themselves make a big deal out of the number, more so than the actual reviews. Because of this symbiotic relationship, a review, which is simply supposed to be a guide for whether a player would like a game, goes beyond that and exerts an undue influence on what kind of games are made, in some cases being reduced to a mere sales pitch. And I think all parties have some share of the fault: the players for taking the number so seriously, the publishers for targeting Metacritic bait over the quality of the game itself, and Metacritic and reviewers themselves for encouraging the "quality by number" attitude (If you're a user, Gamespot actually judges your taste based on the average score of all the games you list as having). Really, the scale should be simpler like the 4/5 stars used for movies.


Further reading: http://ca.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry

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Comments

  • edited 2014-09-17 19:28:43
    Creature - Florida Dragon Turtle Human

    For what it's worth, I don't use these scores or typically read reviews.  The most reviews I read are of the informal kind, asking friends for their opinions or filtering out the junk from the meaning in Steam reviews sections and using that to tweak my idea of what a game is like.


    If anything, half of the time I decide whether to buy something involves me teasing information about whether I'd like a game out of a trailer.  (Trailers full of cutscenes are pretty much completely and utterly useless in this regard.)


    Then again, this may be related to the consumer style/role I play -- which is that person who doesn't even buy big-name stuff within a year or two of release (albeit for not necessarily relevant reasons, such as lacking suitable hardware), and aside from going on filtered recommendations of close friends (and sometimes peer pressure for still not having played a game already), mostly has a practice of making small purchases out of curiosity.


    So, while I am on one hand immune to all of this, I also don't have a good sense of the pulse of this stuff.  I have a slow diffusion process, where my discovery of other media uses information that supersedes numeric ratings anyway.


     


    (Also, on one hand I could say that I wait until all the dust settles to conclude whether to get a game or not, which sounds like a good thing.  On the other hand, I am not sure to what extent the dust settling is biased by the process that I'm not participating in, in the first place.  I guess I try to help by being as open to games that are less famous as I can be...)


     


    As a person kinda looking in from the outside, I have noticed that Metacritic scores ("metascores") kinda work like this:


    * highly-touted games that are new releases and/or with cool new features: high score


    * older games that everyone likes: high score


    * games that don't have cool new features: mediocre score (~70~85)


    * obscure games: no score at all


    So honestly, metascores are really not that useful.  Again, the tried-and-true approach to reviews holds: read the content, not the score.

  • edited 2015-10-09 07:13:15

    [user deleted]

  • edited 2014-09-18 08:27:28
    Silence is golden.

    Probably my favourite microcosm of metacritic asshatery is this page. A baseball management simulator scores high-enough to show up on Metacritic's PC all time list (mostly due to an unusually small selection of review, mind you)... so its user rating is predictably flooded by idiots who cannot conceive that it got over muh favourite game qqq ;-;.


    "A sports game like this getting tied for the greatest video games of all time??? with Bioshock and Half Life? Are you serious? What on earth happened here?"


    Much has been written on how incompetent, inbreed and corrupt vidya journalism is. And indeed, it is! But I don't think enough has been said on the role vidya players play in this sad state of affair.

  • edited 2014-09-18 11:40:43

    Well, Arthur Chu was one of the few to point that out:



    People try to argue that this is because games are still a young art form, that games are a more technical art form than film or music, that until recently hardware limitations have been a far greater consideration for gamers than people who watch movies. That’s all as may be.


    But mainly it’s because gamers won’t let reviews be anything else.


    When people talk about “corruption” in games journalism the main thing they’re referencing is Jeff Gerstmann leaving GameSpot in 2007 after giving a mediocre review to Kane & Lynch: Dead Men, amid accusations that Eidos Interactive had pressured GameSpot to change the review lest their ad dollars be pulled.


    That sucked, I agree. But it didn’t suck nearly as much as when Gerstmann, a year earlier, was allowed without interference to publish a review of The Legend of Zelda: Twilight Princess giving it an 8.8 out of 10, only to be bombarded with unending fury from fanboys demanding that it deserved a 10 out of 10.


    The incident has passed into Internet legend. It seems almost beyond parody.


    But it happened. It continues to happen. The degree of consensus largely forced on game reviewers by their audience is shocking.


    Imagine if Roger Ebert had nearly been harassed off the Internet for giving a controversial review. Even the film critics bowed to as “canonical” have tons of reviews where they’ve defended films everyone hated, derided films everyone loved, and generally went against consensus. Roger Ebert gave a thumbs up to Star Wars Episode I: The Phantom Menace and a thumbs down to David Lynch’s Blue Velvet, and yet film buffs, who generally disagree with both of these conclusions, still venerate his memory.


    In fact the one time I can remember Ebert really did get a massive wave of backlash and abuse directed at him was…when he attacked a video gameBraid, as not being “art.” Interesting coincidence, that.


    I had a ground-level view of the battles in the comments sections of The AV Club’s Games reviews—one of the only game review sites I ever found worth my time—before their reorganization into The Gameological Society and their abandonment of giving games “scores.” I saw people unblushingly come in swinging demanding that review scores be changed to the “correct” scores, and stating that “incorrect” scores, when counted on Metacritic, unfairly “harmed” games and gamers.


    I’ve spent time in a lot of places that draw the opinionated and the zealous. I hang out with artsy theater people, with angry political activists, and with nerds of all stripes. And never have I met a group of people as doggedly convinced that their opinion is “objectively” correct as gamers.


  • BeeBee
    edited 2014-09-20 16:32:26

    Game reporting is always going to be kind of incestuous with developers, by sheer virtue of games being a good 6-8 times more expensive and basically requiring some amount of free stuff to report on.  The most expensive movie theaters around here still cost less than dinner at nearby fast food restaurants.


    This is, for the record, the main reason I try to ignore most game reporting beyond "this is a thing that happened / will happen".  Beyond that, subjectivity etc.  If I'm not sure I'll want a game or not, I'll youtube it.


     


    EDIT: Another thing that has to be considered is that bad reviews really do hurt games worse than movies.  People will drop a few bucks to watch a terrible movie with friends and will still probably get their money's worth in riffing and laughs.  But rather few will put down $60 to own a game they already know is mediocre and takes potentially days to slog through until your patience wears out -- or even $15 to buy it used several years down the line when they care even less about it.  It's not particularly fair, but it's how the market works when your product is more expensive and time-consuming.

  • edited 2014-09-21 15:12:44

    Just recently reminded of this travesty:



    Why isn’t it a game?


    Endless Ocean gives you a sailboat and a stretch of the South Pacific to explore at 10 fathoms. What it doesn’t give you is danger, conflict, enemies, a story, obstacles a health bar, bosses… you know, game stuff. You don’t even have to worry about your air supply. Ever tried diving without an air guage? Diving’s a supersafe sport, but if you don’t follow a few simple rules, you could rupture your lungs or catch agonizing decompression sickness or just drift into a happy warm funk until you run out of air. I’m not saying EO needs to give players the bends, but it’d be nice if the occasional fish at least tried to eat you.

    Wait, you mean the fish don’t bite?


    Nope, not even when you chum the water and then reach out to pet them with your Wii remote. EO’s fauna - both the fish below and hte birds above the water - exist solely to satisfy your critter-molestation desires. It’s be like Mario going to the Mushroom Kingdom just to grope all the Goombas and the Koopas. At least the manta ray in Super Mario Galaxy will kill ya if you ride him wrong, for cryin’ out loud. Your goal here ultimately is to catalog as many fish as you can get in petting distance, stopping along the way to give dive tours to tourists who want in on the hot fin-petting action. And if that sounds more like work than a game, then bingo - That’s why EO kicks off our inaugural installment of Electronic Nongaming Monthly.


    If I were to rate Endless Ocean on a scale between Biology Class and a night dive in the actual ocean, I’d give it ‘trip to Walmart’s aquarium isle’. - Crispin Boyer



    I think I remember how I learned to hate self-proclaimed "gamers" now. This is an example of game reporters often being little more than fanboys with a pay-cheque as well as "hardcore gamers" deriding anything other than what caters to their narrow demographic.


    Also, the first paragraph is pure "Now you care about being realistic?"


    UPDATE: Last comment on the bottom of this page is worth reading.

  • edited 2014-09-21 15:04:45

    danger, conflict, enemies, a story, obstacles a health bar, bosses… you know, game stuff.



    I like how all but one of those are "it's not about killing so it isn't a game."

  • Creature - Florida Dragon Turtle Human

    Someone tell me how old this Crispin Boyer guy was when he wrote this?


     


    Because it sounds like a 14-year-old trying too hard to be edgy.

  • So I've been reading PS4 Daily apologize for overhyping Destiny, and that got me thinking about the whole idea of AAA games. It seems like they are the analogue to Oscar bait films, in that both are deliberately targeted towards reviewers' sensibilities in an attempt to get good reviews and awards. The difference is that AAA games are about production values and Oscar bait has an artistic merit connotation.


    I remember when I frequented GameSpot's infamous System Wars subforum, AAA referred to a 9.0+ score, and if a game was hyped that high, even if it got 8.8 on GameSpot while every other site gave it 9.0+, it was a flop. Of course, the forum was self-aware enough for many to realize how ridiculous that was, but it does show how crazy high Internet nerd standards (at least) are. I haven't followed them as closely, but I can't imagine film critics being like game reporters. Usually reports from, say, the Toronto International Film Festival are along the lines of "This is one to keep an eye out for," relatively restrained compared to the huge promotions game sites give upcoming AAA games (I could be wrong, though). Then again, game reviewers have nowhere near the journalistic cred film critics do, and their prose is amateurish in comparison.


    As an aside, I must admit that as a Nintendo nerd, we tend to have this complex in which we think we're better and more inclusive towards different kinds of games and players compared to fans of other systems. On the other hand, we're also low on the "gamer" totem pole.

  • He who laments and can't let go of the past is forever doomed to solitude.

    I think the issue is two-fold: the review copies deal which forces the hand of the review sites, and the effect of metacritic on the low level workers. I mean, bonuses being dependant on an arbitrary number in an aggregator is just the tamest of those, at worst the enitre group is laid off because they didn't meet the set that the publisher wants. It's just cannibalism of the self. Generate hype through press and expect, regarldless of quality in the game itself, for the product to be held as if it cannot be judged but only commended for effor.

  • edited 2014-10-15 08:21:07
    Diet NEET

    Relevant(warning, tourneytard alert, but his points are pretty relevant on gameplay being hard to describe): http://www.gatheryourparty.com/2014/07/16/tripping-on-air-why-game-journalists-cant-describe-games/ ;

  • What he says is true, but on the other hand, the point of a review is to answer the question, "Should you play this game?" Reviewers have to sit through a lot of games and get the review out close to launch day, which doesn't lend itself well to becoming intimately familiar with the game mechanics. Also, as you hinted, most players don't have time to explore a game in depth. Unlike a timeless tabletop game like Chess, video games are marketed as temporary, disposable consumption akin to films. More in-depth reviews a month after release should be encouraged, though, maybe as retrospective reviews. It also shows again the fallacy of review scores, since the quality of a game on the surface and after a month of playing can change dramatically.


    Then again, Roger Ebert admitted when he was out of his depth, unlike most video game reviewers (e.g. IGN's Sonic Unleashed video review showing the reviewer deliberately jump into a pit).

  • Creature - Florida Dragon Turtle Human

    vandro wrote:
    I think the issue is two-fold: the review copies deal which forces the hand of the review sites, and the effect of metacritic on the low level workers. I mean, bonuses being dependant on an arbitrary number in an aggregator is just the tamest of those, at worst the enitre group is laid off because they didn't meet the set that the publisher wants. It's just cannibalism of the self. Generate hype through press and expect, regarldless of quality in the game itself, for the product to be held as if it cannot be judged but only commended for effort


    It seems the problem here is that the videogame press is seen as a hype machine in the first place.


     


    What he says is true, but on the other hand, the point of a review is to answer the question, "Should you play this game?"


    The problem is that there are many different types of videogamers, and thus many potentially different answers to that question.  But people want to come out with a single consensus score out of this.


     


    Also, as you hinted, most players don't have time to explore a game in depth. Unlike a timeless tabletop game like Chess, video games are marketed as temporary, disposable consumption akin to films.


    Am I allowed to say that this bugs me?


    Also, this is most definitely NOT how I see videogames.  I see every single game I acquire as a lasting addition to a library.  (Am I weird in doing this?)


     


    As an aside, I must admit that as a Nintendo nerd, we tend to have this complex in which we think we're better and more inclusive towards different kinds of games and players compared to fans of other systems. On the other hand, we're also low on the "gamer" totem pole


    Open question: In what ways does it matter that Nintendo fans are "low on the 'gamer' totem pole"?


  • (Am I weird in doing this?)



    Well



    I see every single game I acquire as a lasting addition to a library.


    every single



    I don't think I've heard of any person who does that with every single X they acquire. I mean, there's bound to be things you don't actually like.

  • Third point: Yes, it is annoying. But that's how consumerism rolls. If consoles weren't made to expire every few years, that would be a different story.


    Fourth point: To me, it means I roll my eyes whenever I hear about gamers as a whole being persecuted.

  • edited 2014-10-15 13:07:48
    Creature - Florida Dragon Turtle Human

    ^^ Well I don't consider them all to be equal in stature, or anything close to that.


    Though I do log them on Backloggery.  That includes full-scale games, as well as ROM hacks, flash games, and even Minesweeper.  In the sense of, "this is something I've done before".


    I also happen to keep careful track of the games I buy these days -- though this is more so because they show up in bundles and such, and I want to avoid re-buying things I already have.


    ^ I guess my perspective is different since I usually get in after a console's "expiration" in the first place...


    Also, heh.


  • Am I allowed to say that this bugs me?



    Well, chess (and a few others like checkers and backgammon) is one game among thousands that have existed, also it exists in itself, without requiring a platform to play it on. Still, you've got games like Pac Man and Tetris that have acheived a similar status (though our timeframe of comparison is much more limited). 

  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"

    This is what I was about to ask - 



    What's wrong with a game being temporary, anyway? It's not like you read a couple of sentences out of every book on your bookshelf every day. Nobody says you can't whip out an old game and play it again.



    - then I figured this strays off the topic probably a bit too much.

  • Today's review scores on chess.


    Rock, Paper, Shotgun: "An aging format that mostly caters to old white dudes. Plus, it's problematic that the white pieces are allowed to go first."-7/10


    Kotaku: "How Chess Repaired The Broken Relationship I Had With My Dad"-8/10


    Gamespot: "Chess is the quintessential ageless GOAT"-10/10, site is plastered in Drueke ads


    In all seriousness, with regards to the question of so many games, so little time: there's a difference between exhausting every single option of the game for a complete picture, and giving a detailed breakdown of the core mechanics and how it compares to other games in the genre, ideally by assigning reviewers more by game type than is currently the case. 


  • (Am I weird in doing this?)



    I feel that way, too.

  • edited 2014-10-15 16:42:32

    Actually, now that I think about it, AAA hype is akin to tech gadget hype in general: e.g. Google Glass. Tech blogs were salivating over the specs and potential, while most other people were concerned about privacy issues and it being a crime against fashion. Naturally, it flopped because people ignored the social aspects. It was the tech equivalent of The Emperor's New Clothes. I've noticed that the gaming press tends to be similarly uncritical of AAA games until they flop.

  • Creature - Florida Dragon Turtle Human

    Oh, it already flopped?


    sweet, now i don't have to hear about it again

  • edited 2015-10-09 07:08:22

    [user deleted]

  • Creature - Florida Dragon Turtle Human

    I've always liked Chinese chess more than western chess, for some reason.


    I'm no good at it, but still.

  • edited 2014-11-12 17:35:48

    On Videogame Reviews by Tevis Thompson.


    It's a long read, but an interesting one where the author lambasts Bioshock Infinite and particularly game reviewers for shallow, uncritical analysis.


    One interesting thing to note: in the context of typical game reviews, 2 out of 10 may seem harsh for, among other things, the reverse racism twist, but that was actually generous of Thompson. When The Life of David Gale pulled a similar stunt, Ebert gave the movie zero stars. In fact, Ebert makes judgments based on personal or political views all the time, and yes, occasionally at the expense of judging a movie on its own merits (e.g. his review of The Happening). Yet he is arguably the most respected film critic out there. So the idea that politics do not belong in reviews is bullcrap.

  • edited 2015-10-09 07:04:52

    [user deleted]

  • He who laments and can't let go of the past is forever doomed to solitude.

    So this is why Burial at Sea retconned the Fitzroy's attempted killing of the Founder child.


    Even though I'd disagree on his take on BioShock infinite, because I didn't truly feel that it engaged in a false equivalence but then, I am just a guy without the actual racial history baggage presented in the US. 

  • You know, that sounds eerily like a /v/ pic I'm failing to find in my folder: a comparison of Half-Life 2's can scene and the ball throwing scene in Infinite and holding players by the hand. Furthermore, the notion that the upgrades are superfluous to the difficulty, and tying the politics to gameplay in that they don't challenge the player(both the victims and the villains are cardboard cut-outs sprinkled in a superficial coating of historical imagery to make them look deep) is miles better then only criticizing it on a narrative level.


    The straight white able-bodied middle-class hetero cis male gamer claptrap is as tired as ever(it reeks too much of fun=just a cover for not wanting to ponder your privilege), but the person GETS how to do a total picture and tie all of these into a cohesive review(the Gone Home remark shows that narrative does not get to rule over gameplay). This is stuff I can get behind, even if it would call me a manchild pissbaby for loving glitz and everyone-is-bad plots.   

  • edited 2014-11-13 19:48:10

    The straight white able-bodied middle-class hetero cis male gamer claptrap is as tired as ever(it reeks too much of fun=just a cover for not wanting to ponder your privilege), but the person GETS how to do a total picture and tie all of these into a cohesive review(the Gone Home remark shows that narrative does not get to rule over gameplay).



    Somehow, you always manage to use a whole lot of words to make bog standard tone arguments. "Oh, he expresses his feelings the way I like it, so I can forgive him for bringing up a white male audience regarding a white saviour narrative." Also, your narrative "not a game" argument is as old as Myst, and text-based adventure games at one point were the dominant genre. Splitting hairs over "not-a-game" is inane and stupid, as you could always call it "software" if stuff like that so offends you.


    I feel mildly peeved at your constant denigration of interactive fiction since I'm a fan of the adventure game format. But only mildly because of the gap between said comments' perceived and actual insightful quality.

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