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Facebook post on an e-sports group:
In light of recent controversies, I'd just like to remind everyone that... boobs do sometimes jiggle in real life. That is all.
Unfortunately I don't know the context. If someone does, please enlighten me.
Anyway...how should i respond to this?
(A) don't respond
(B) "And not all of us who are gynophilic necessarily enjoy that either."
(C) "The plural of 'anecdote' is not 'statistics'."
(D) "But that doesn't explain the disproportionate amount of effort put into animating them. While 'fanservice' does."
(E) other response
Comments
> facebook
Well there's your problem
Yes, I already gave the same answer when he asked that on IRC, but still...
"Real life jiggle doesn't take up days of studio development and valuable processing time that could've been spent making sure your game doesn't suck."
^ I think it might not actually take that kind of time and effort, at least from what I heard. (also from the IRC channel):
">judging female sporters based on attractiveness instead of on performance
Confirmed for chauvinistic pig."
@Naas_H_Sapiens Well, there's also the fact that you have to tweak weights to make things actually look good and not like a barrel in Sonic 2006.
^^ Unfortunately that happens all the time. Gymnastics comes to mind -- if you don't go commando, you get marked down for having a visible panty line.
Precisely the prevalence of such a thing makes it the most likely to bring out vehement denialists grasping at straws. If you're going for provocative, that's probably the easiest reaction to get away with precisely because it addresses a true point in a parodic way.
^^ Wait...what? They deduct points for female gymnasts who wear underwear beneath their leotards?
...that's just stupid. How the hell does that even matter?
To answer the context question, it's probably about this Polygon review.
(A), (A) and again, (A).
what the fuck am I looking at
Well a It's a vanillaware game about high fantasy archetypes, dragons and stuff. ANd the character designs are voluptous and musclebound to the extreme for some characters.
>assets
Well, you can say that again.
the art looks basically sub-liefeld
On purpose. Stylization is deliberately heavy in that game.
I look forward to it.
That still doesn't make it a good thing though
Like I care
You know, Rob Liefeld art could be considered "on purpose" too. At least some of it.