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Comments
I feel like CoC's deadliness is kind of exaggerated for humor purposes a lot of the time. Oh, characters will die, since it's a horror game, so if character death were a rare thing, that wouldn't really work. But you don't go into an adventure assuming that everyone will die.
And again, it depends on the scenario design.
I'm reading the default introductory adventure from the core rulebook, and what's particularly noteworthy to me from a design standpoint is that the largest amount of damage a PC can take during the scenario occurs while they're only investigating a haunted house, well before they get into combat with the creature responsible, and that it's quite unlikely to actually kill someone, meaning the PCs can then retreat and come back after recovering. The actual monster doesn't do a huge amount of damage for the most part, but one of his attacks can cause an infection that can lead to a small but permanent stat penalty.
And then, of course, there's sanity loss, which does weaken a character over time, but what people forget is that the system does account for gaining sanity, from either any victories you manage or taking a break from fighting evil.
So exactly what is the problem with the implied character classes in point-build systems? Obviously people are going to have their skills divided into skillsets based upon things like their occupation, so this way you can make a claim that even Call of Cthulhu has classes. I know of a system where the only stand-in for "classes" has the form of templates to make character creation easier - I think CoC has a similar method, albeit it's simpler so you can quickly roll a new character when the last one was eaten - but then, the setting's society is pretty feudal so each of the standard patterns is going to be attributed to one or another faction.
In any case, Exalted doesn't really have classes. I mean sure, as going with the comparisons to World of Darkness, your Solar and Sidereal Exalted are as different to each other as Hunters and Mages are.
But as to the castes themselves, it works kind of differently; you can learn any skill or charm that your type of Exalted allows, but you get a discount when learning things that are favored by your caste.
And as to balance, the problem is that each Exalted is supposed to play different games; Solars and their subtypes are supposed to rely on their grit and superhuman skills, Lunars are supposed to use their superhuman attributes and shapeshifting, Sidereals are meant to use a governmental system to get what they want, and Dragon-Blooded are meant to work together because they're by far the weakest individually.
Yes, any system will have sort of "default" builds that a lot of people will use, but I prefer that to a class system because if I have a weird character build concept, the rules will still support it.
Then I'm gonna mention Fading Suns' mechanics, that's the system I spoke of. And, yeah, I prefer point-build too.
So I preordered this lovely reprint of the original D&D White Box. Very much looking forward to that.
>reading Pathfinder rulebook
>notice that the longsword and bastard sword are backwards
Apparently I've been around Alex too much.
And then it niggles the back of your mind that two-handed weapons are consistently depicted as being exceedingly slow in RPGs, in tabletop and vidya examples alike. Then the artwork depicting characters keeping their sword on their back becomes a bit of an irritant and then and then and then
This road leads only to madness.
You mean Madassness?
Madassitude?
I guess the closest thing would probably be Swiss Army knife, then add more tools and more cost to it, or something like that. I wonder if even that exists.
http://dungeons.wikia.com/wiki/Mew_(3.5e_Monster)
This apparently has this spell as a special ability: http://dungeons.wikia.com/wiki/Proximity_to_Cat_(3.5e_Spell)
Your idea makes sense -- some kind of gnomish invention that contains and costs more than the combination of multiple sets of tools. Probably may have to be custom-ordered from a gnome crafter.
http://www.opengamingstore.com/products/pfrpg-gms-day-mega-10-for-10-classy-bundle
Anyone have an opinion on this?
My (character's) wishlist:
Traveler's Any-Tool
Brass Spider (ranged disable device)
Vest of Escape (+4 Disable Device, +6 Escape Artist)
Cloak of Elvenkind (+5 Stealth)
Ring of Protection (+X AC (deflection))
so level 1 Thermal Hand from Railgun counts as this?
Also, one of these days I'm gonna write a playable scenario and send to some RPG writing contest, and win something. A man can dream.
here's a list of all of them
https://docs.google.com/spreadsheets/d/16XZXkfcJY1Gcj4tZY4vuhnrDiIDJEXFrgc2PXKHSH9k/edit#gid=0
another Ukraine bundle
https://itch.io/b/1314/the-ttrpg-community-stands-with-ukraine-bundle
and one supporting trans rights in Texas
https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas