If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE

Getting old games to work properly

edited 2013-03-16 09:03:43 in General

I'm trying to do an LP of Nightmare Ned, but I recently found out that one of the levels plays at super-accelerated speed, making it nearly impossible to complete. And because the game isn't a triple AAA legend like Starcraft or Monkey Island, there's no support for this issue online. It sucks.

Comments

  • A Mind You Do NOT Want To Read

    Doesn't your emulator have an FPS limiter or something?

  • It's a PC game, I'm using a virtual machine.

  • edited 2013-03-16 09:32:46
    A Mind You Do NOT Want To Read

    In that case...


    Right click on the game shortcut, go to Properties, look for an option that says something like "Run as Windows 95 program" and see if this improves it at all. It's a long shot, but it might just work.

  • edited 2013-03-16 10:32:28
    No rainbow star
    If I recall, issues like this can be solved by limiting one of the parts in the computer



    Try looking up solutions for other games that run too fast or who's ai becomes impossible to defeat on newer computers
  • Creature - Florida Dragon Turtle Human

    @Myrmidon: Are you using DosBox?  You should be able to reduce its emulation speed quite easily.  I forgot the shortcut but it's definitely a one or two-key combo.

  • The game needs at least windows 95 so he would have to go through the hoops needed to install windows 95 in dosbox and deal with the fact that dosbox was not designed to run windows 95. 

  • BeeBee
    edited 2013-03-16 21:55:39

    Be glad you're not playing 7th Guest and its ridiculous microscope puzzle that ran on "X seconds to plan" instead of "X clock cycles" or "to X depth".  On modern computers it can extend its search tree way, way, way further than is reasonable for a human being to compete with, to the point that the iOS port had to delete the puzzle altogether.

  • A Mind You Do NOT Want To Read

    It's such a shame that developers back then didn't know how bad an idea it was to rely on hardware limitations like this...

  • It was a new field.  We've learned.


    Granted the added complexity of games these days makes it prone to horrible bugs, but we've at least figured out forward compatibility by now.

Sign In or Register to comment.