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Comments
Technically I should agree, but it's too fun to watch you squirm.
Quoting the readme for the Melee component, since the main page is terrible at describing stuff:
You also walk around with your bow permanently strung, so...
Anyway! I installed the mod, so let's see what's changed.
Gah. The first thing I notice is that the Smithing tree has been completely redone. Ordinarily, this wouldn't be such a bad thing, but I had eight perks sunk into that tree, and now one perk counts for three. Plus, I have to sink two more perks into Smithing if I ever want to make Legendary weapons again. Gah.
My Archery tree has also been messed up, but it'll only take one perk to get back up, so whatever.
My One-Handed tree has also been rearranged, and now two of my perks fit things I don't care about (a perk that deals extra damage with maces, and a perk that has to do with the dagger-and-sword combo), but I can deal with that.
Light Armour has also been rearranged, but it's less awful- now I have one perk in the Spellsword category, and one in Know Your Enemy that allows you to deal more damage against enemies in light armour.
I guess this also means we're going to have to go train Heavy Armour so we can take a rank in that later too. Bleh.
Sneak, Illusion and Restoration have been unchanged. Enchanting has had more perks added to it, but I still have all the perks I had before (except now my Fire/Ice damage enchantments will be slightly weaker), and there's a new perk I can take twice which will up my magic resistance, which is incredibly nice.
Overall, if this were a new character, this mod would be an excellent change just in terms of its perks. As it is, I have no problem with most of the perk trees, but I'm mostly annoyed by how it's changed my Smithing, Archery and One-Handed perks.
However, I have a mod installed that lets me exchange Dragon Souls for perks, so we'll be able to build those perks back up later. So whatever.
Perhaps you could run some save editor.
I could, but it'd feel like cheating.
In other news: Fuck vampires.
Well, I'd look at it as if the mod cheated you out of your perks, so it'd be fair. Also:
I've heard the plot of Twilight is kind of about that, isn't it? (Heh heh heh *SNORT!*)
Yeah, but it's not like I didn't already have 100 Smithing. All it took was me turning the skill Legendary, and suddenly I have all 8 perk points back- and Level 15 Smithing, which is the downside, but it's not like I can't get it back to 100 with minimal effort.
And Laurel K. Hamilton's stuff, and Anne Rice.
We head down to Riften and head off to Fort Dawnguard.
We meet this dude along the path, who's planning to join up too. He's pretty cool.
We head inside to talk to Isran, who's in charge of recruiting, and witness an argument between him and Vigilant Tolan, a Vigilant of Stendarr. Apparently, the Vigilants are being targeted by vampires, and Isran is bitter towards them for not helping him to rebuild the Dawnguard earlier.
Hanging around for a sec, we see Isran talk to Agmaer. He's a bit condescending at first, due to Agmaer's lack of experience, but he hands Agmaer a crossbow and teaches him how to use it. I like both of them already.
Anyway, we're off to Dimhollow cave, to deal with some vampires there.
But, of course, Tolan is dead by the time we get there
Anyway, by various dialogues between the vampires in the cave, it's made pretty clear that they're looking for something.
I kill various levels of incredibly difficult vampires, contracting vampirism twice in the process, before I make it to a strange cavern with yet another lame puzzle in it.
This is Selana. And yes. That is an Elder Scroll on her back. Why can't I equip mine like that?
Anyway, we escort Selana back to her father's mansion, all the way up near Solitude. There, her father offers us a choice; accept his "blessing" as a Vampire Lord, or be forever banished from his castle. He won't kill us this time out of thanks for bringing Selana back, but he makes it clear that won't extend forever.
We head back to Fort Dawnguard, where vampires are attacking, fuck.
Isran tells us we need to go recruit two people; Sorine Jurard, who's an excellent mechanic/engineer with a focus on the Dwemer, and Gunmar, who is able to train animals quite effectively.
We recruit them easily enough (Sorine just asks for a Dwemer Gyro, which there are 7 of in her satchel nearby, and Gunmar asks us to help him kill a bear). Then, it's back to Fort Dawnguard.
There, Isran forces the three of us to stand in a ray of sunlight to prove we're not vampires. Paranoid; that's actually good.
What's less good is the way the quest bugs out after that. No matter what I do, I can't get the gates to lower. Eventually, I'm forced to shoot Isran from hiding, then use the console to turn everyone non-hostile, bleh.
Anyway, Isran takes me to Serana, who's showed up for some reason.
This is what Serana looks like, if you're curious.
No kidding.
Oh great, a prophecy. Fuck.
D'awww.
Anyway, Serana asks us to trust her, so we go along with her and try to get the other members of the Dawnguard on side.
Isran was easy enough to convince by accepting responsibility for her actions.
Serana apparently has the Elder Scroll on her. She wants us to read it- but, of course, neither of us can. The only people who can are members of the Cult of the Moth Priest or whatever.
Luckily, Isran knows where one might be, so Serana and I set off!
The process is pretty simple. We head to the College of Winterhold and ask the librarian where one might be. He tells us to head for Dragon's Bridge, so we head there, where we're told to go south. Then, we find the Moth Priest's caravan ambushed and the guy missing. We read the vampire's note, then go to the requisite dungeon and rescue him. Nothing new here.
We report in to Isran before we speak to the Moth Priest. He reads the Elder Scroll for us.
Woo, a magic bow. I have fifty, which one do you want?
Well, we still have the Dragon Scroll (There ain't no way I'm giving it up).
Afterwards, Serana speaks up, and tells us that she needs to find her mother, who may have the other Elder Scroll on her. Unfortunately... she's probably in Castle Volhikar.
That's it for this update though; it's 4AM.
So! Stats and stuff.
We are currently at Level 48.
Our relevant skills are:
Restoration: 53
Enchanting: 100
Smithing: 15 (Legendary 1)
One-Handed: 90
Archery: 70
Light Armour: 82 (Boosted to 137)
Sneak: 83
Lockpicking: 64
Pickpocketing: 27
Speech: 59
Alchemy: 33
Illusion: 92
Magicka: 300
Health: 360
Stamina: 110
Okay, I know your post got deleted so you had to summarize, but really? glossing over one of the coolest parts of the game?
Yes.
I wrote it up in lavish description three times.
Enough is enough. My hands were goddamned sore.
Yeah, fair enough. That's really depressing though :c
Indeed. I even went to all the trouble of summoning Vulthuryol to show everyone :c
Incidentally, Vulthuryol was the toughest dragon in the game so far. He had 2788 health, only slightly less than Alduin's 2960, but I couldn't sit back and peg him with arrows like I could Alduin, and I was dealing only like 15 damage a hit.