It looks like you're new here. If you want to get involved, click one of these buttons!
"Many years ago people fought fierce battles to win this land."
"These heroic battles inspired many legends."
"This is one of those stories that will be talked about for generations to come."
"Someday people will forget these legends, leaving only scars upon the planet's surface."
"The planet referred to in this story is called TICONDERA."
Okay, so I'm fourteenwings (as you can tell by my Chieri Sono avatar) and this is my liveblog of Enix's SNES RPG "The 7th Saga".
From what I've gathered over the internet (meaning Wikipedia and TVT) this game is most noteable for it's hellish localization, which made everything harder for the player for some unknown reason (Trying to kill the popularity of JRPGs already Enix? It's only the `90s!).
As it's an RPG released before most of the Final Fantasy games (and well, it's a SNES JRPG that's not a Final Fantasy or Phantasy Star game) it was mostly forgotten by everybody and would probably continue to be forgotten if not for the difficulty. The plot is fairly simple (and surprisingly shounen), you choose one of the seven characters summoned by the king to go find magical stones (called runes) and gain ultimate power. It uses a fairly simple battle system with some nice aesthetics that I'll go over later.
I'll be playing Lux (Or LUX, since the game has no lowercaps for my character name, yet everyone else gets them just fine) the Tetsujin. A robot who has developed emotions and was called upon by the king to train for five years along with six other warriors in order for them to prepare to find the seven runes that will make the wielder ruler of the land. Now, I'm not going to ask the King to reason here and have the person who brings them back give them to him without revealing the "Ultimate Power" part (especially to the demon who is plotting against him and the entire continent before we even leave the castle), mostly because the set up gameplay wise is good enough to cover for this 'plot'.
As I'm not playing the Elixir mage, we'll either be recruiting him or never being able to win the game later. Hopefully the former. Even if we do fail to recruit him and lose, at least the music is great.
Skipping all the boring first town parts where I spent thirty minutes grinding only to lose all my money to an extremely evasive bird, then spent another hour grinding only to find out that all the gold I'd managed to get couldn't help me since I can't equip any of the stuff in the starting town anyways, we leave for the town of Rablesk.
I guess I should detail the battle system. When one of the dots on the map touches you a battle is initiated (on the world map there isn't any screen transition, the camera merely spins around and changes focus to a third person view behind your sprite) where you pick either "Attack", "Defend" , "Magic", "Item", "Status" and "Escape" (The image has spoilers for a little later). The overworld system has a similar menu brought up by pressing the A button (There are more options in the towns than on the world map) that allows you to interact with the world.
Rablesk has already increased the Inn price by 50% (4-6G) because... RPG economics and still has nothing I can really equip (on the bright side leveling up has allowed me to gain the magical skill err... Laser 1). I'm on my way to the Gate of the Earth, which has been locked by a ghost that will probably kill me, but as the citizens need to get medicine and stuff through it and I'm a big burly hero, I have to go try beat it anyways (Honestly though, some guy promised me a map if I beat the ghost).
After an hour or so of grinding (this time I remembered to change all my money into items I can resell for the bought price, but then nobody killed me since my level was now high enough to cover the imbalance) and learning more magic (Laser 2, okay, since when are lasers so magical anyway?) I leave for the Castle of Aran!
Okay, so the castle is dark, the enemies are ghostly skeletons in robes (called Chimera for some reason) and demon walls, this place is officially creeping me out. Luckily I'm overleveled and can sort of manage myself (though they stole all my MP).
I make my way up the three levels into a throne room where a blue tornado (fire?) sits. Talking to it initiates a battle with Remus the ghost. I cross my fingers and hope for anything but an OHKO.
I use a B protect and he hits me with thunder, which luckily does one damage (I am overleveled).
After twelve turns of him hitting me for one damage and me hitting him for 20 or so, I finally whittle him down to 20HP!
At which point he starts continuously spamming his Drain spell which almost kills me and gives him back 100 or so HP.
Six more turns and I beat him. With a demonic scream, Romus the ghost dies (or whatever ghosts do when killed... erm, beaten).
Killing Romus gets rid of all the other ghosts and I guess the castle is inhabitable again (Should've bought it before clearing out since now the price will go through the roof) I take back the Key of the Earth and head to Rablesk (having to walk throughout the castle completely alone, which is scarier than when there were weird skeletons).
I head back to Rablesk to rest for the night.