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People take Resident Evil's story seriously, and are angry when it doesn't make sense

edited 2012-11-22 20:43:35 in Media

After playing RE4, this is confusing to me. It's possible I'm missing something.

Comments

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    "when it doesn't make sense?"


    I mean, I haven't played any of the games, but from what I've heard of them...I didn't think it ever particularly made sense.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Resident Evil isn't that hard to follow. Some of the background is really silly, but that's just an excuse for why someone would actually want a zombie apocalypse.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I suppose it depends on the meaning of "make sense." I was looking at things from a "why would you do that" perspective, since I don't know much details-wise.

  • edited 2012-11-22 21:19:13

    Malk: I don't mean doesn't make sense in the MGS "overly convoluted" way. I mean that characters act in idiotic ways and do silly things and talk in ways that no human being would ever talk like without acting or joking.


     


    Which also happens in MGS, but what I'm trying to say is that it isn't convoluted.

  • edited 2012-11-22 21:25:31
    One foot in front of the other, every day.

    It made some sort of sense in the first place. The gist of it is that Umbrella accidentally made zombies while trying to create a combat stimulant that would act like a virus. It succeeded in augmenting the strength and resilience of those infected while dealing significant brain damage, eventually convincing the rest of the body that the person is dead, ergo decomposition. 


    Back then, the story was actually kind of awesome because there was so much we didn't know and so much potential. It was kind of like where a spy thriller met zombies, which was unusual for the time. By no means was it narrative genius, but it implanted an idea in your head and let you fill in the blanks. Obviously, this approach has really dropped off as of late and the story no longer makes much sense, nor is it very interesting. You have to remember that the original game came out in the late 90s, which was a period of gaming boom in a lot of different ways, and storytelling was one of them. Gamers at the time were used to partaking in what was basically the final act of a story moreso than anything else, where the initial narration in the opening or instruction booklet set up the story so the gameplay could resolve it. But this was a game wherein you discovered the story as you went


    But as with so many things, Resident Evil continues to chug along through market force, which is in turn informed by consumers who keep buying games to see if their initial source of interest receives any payoff. 


    Also, MGS is poorly-expressed genius. Kojima knows how to spin a yarn, but he doesn't know how to organise it. For that matter, I'm pretty sure he was kind of just making up the game design stuff as he went, in a "fuck it, good enough!" kind of way. His goal has always seemed to be halfway cheesy expression of feelgood philosophies and halfway the standard science fiction method of expressing social concerns through the implications of advancing technology. Kojima's more a storyteller than a game designer, not that the two are mutually-exclusive, but he very definitely places emphasis on expression of the chain of events over gameplay concerns. 

  • yea i make potions if ya know what i mean

    Resident Evil has a plot?


    I don't mean that as a diss, I was genuinely unaware.

  • They're somethin' else.

    I actually don't mind the narrative of the original Resident Evil. I'd love to see a webcomic a-la "Last Days of Foxhound" where it has stories on Alpha and Bravo S.T.A.R.S. Team in a darkly humorous light.

  • Ridi, Pagliaccio, sul tuo amore infranto!

    Super Lazuli, I really hope you are kidding. What did you think it was?


  •  


    See, when even one of the most well-regarded games in the series(and don't get me wrong, I can see why it is so beloved) has this as dialogue, I have a really hard time caring when people complain about plot holes and inconsistencies

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    IJBM: The set of main-series Resident Evil games I don't want to play and the set of main-series Resident Evil games on the PC are identical.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Oh, wait, 4 is on PC. Just...not on Steam. Because...reasons?

  • BeeBee
    edited 2012-11-22 22:23:52

    I loved that scene.  It was just so utterly out of place.  That's the kind of Resident Evil writing I love: amusingly but unintentionally stupid.  4 was just full of that.

  • He who laments and can't let go of the past is forever doomed to solitude.

    Resident Evil 4 is campy fun. What's wrong with that?

  • Absolutely nothing. I just don't see the point of taking the story seriously.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    I unironically love that line. I love the idea of Leon as a dude who's always just spewing one-liners.

  • You can change. You can.

    Resident Evil 4's script is full of genius one-liners, shut your whore mouth

  • if u do convins fashist akwaint hiz faec w pavment neway jus 2 b sur

    You're right hand comes off?



    -_-

  • You can change. You can.

    your grammar is nothing compared with the genius of that line

  • One foot in front of the other, every day.

    Hey Juan, wanna come back to my place for some overtime? 

  • He who laments and can't let go of the past is forever doomed to solitude.

    Wait waht.

  • One foot in front of the other, every day.

    No, Vandro.


    You're small time. 

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    This is no message board thread, it's terrorism!

  • Isn't that a popular word these days?

  • Also Resident Evil is a series where a parasite can turn a slimy arms dealer into a slimy giant whale-sized monster in seconds.

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