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http://www.kickstarter.com/projects/356540105/codename-delta-six
I'm sorry, but no.
I can only see this working with rail shooters, trying to navigate in an nth-person shooter will be a nightmare, and besides, I can use a K&M on a PC just fine. It's gonna be the Wii Remote + Nunchuk all over again.
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I love how that video starts off by saying "Yeah, Nintendo, Microsoft and Sony all tried this with poor results, but we really thing we're onto something here!"
I don't have much time to watch the video and am not taking it seriously enough to bother, but that likely doesn't matter since the Kicktraq trend shows it hitting 137% of its goal, and Kicktraq trends on the first day or two tend to be about triple the actual total.
So, relatively decent for the intended genre? I've seen peoples call Wii Black Ops the "definitive version" of the game based solely on the strength of the controls.
Namco tried a very similar thing with the Guncon 3 and the FPS levels in the ps3 port of Time Crisis 4, and it was several layers of terrible-but I don't know about this. I'm not going to shit on it until I hear outside impressions.
Thing about the Wii Remote was that it was supposed to be, in theory, usable with every genre.
Did not really pan out. Half the time you just held the thing sideways anyway.
As for this....no. Not really big on motion control in general anyway.
I tend to view motion control as one of those technologies that sounds really cool in theory, but our current technology isn't exactly best applied to video games. Or at the very least, I'd say it works much better with cameras like the Kinect than with handheld motion-sensing controllers like the Wiimote or the DualShock 3.
Really? The Kinect has problems with fine movement and minutia, I heard.
Okay, maybe not the Kinect as it stands right now, but I do generally prefer the idea of a stereoscopic camera over the approach of handheld controllers with built-in gyroscopes and accelerometers. The cameras just need some time to become a bit more hi-res, I guess (I for one would be more than willing to spend the extra money for an upgraded Kinect that's more accurate than the current model).
I like the idea of having a controller, personally.
From what I've heard from people with Kinects, the main problem is that its controls can't actually be the things your character is doing, because, for example, you can't just walk a hundred feet forward in your living room.
^Ahem. Dance Central and Fruit Ninja machine, MrW.
However all in all, I have to agree that the Kinect is pretty awesome for everything but gaming. In fact, my school's robotics team are using a Kinect to try and see if they can control a pair of robotic arms using only lower body movement to help those paralyzed in their upper body. They're apparently doing pretty well.
Yeah, I've heard about lots of really amazing applications for the Kinect.
None of them relate to video games.
Unexpectedly useful inventions go go go?
I'm willing to cut the Kinect a little slack because of Project Holodeck.
I really don't expect that to go anywhere. I mean, they'll probably make something, but it won't be any good.
I think even Microsoft knows. They're selling Kinects specifically for PC's now.
Motion gaming, at least for rhythm games, is effective if employed properly. Look up Para Para Paradise.