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Before I begin, let me make something clear. I am not one of those people who hates ports and is a PC GAMER MASTER RACE FOR THE FUCKING WIN!!!!! DEATH TO ALL XBOTS!!!1, but, when I pay for a game. I expect to get a game. And let me tell you something, I feel like I'm playing a demo when I play 360's port of Minecraft.
Here's an (incomplete) list of things missing from the 360 port, presently.
I'm probably missing quite a few things.
Now call me crazy. But I think that perhaps if you're going to release a game that requires constant updates (as Minecraft does) perhaps consider...not putting it on a console? Maybe keep it PC-exclusive so you don't have to put out a laughably incomplete version of the game? For sale? Or perhaps just wait until the game is suitably "done"?
I don't think I'm being unreasonable here. Fortunately, the money that I used to buy Minecraft was a gift. But I still feel like I wasted it.
Comments
Didn't the development of the Xbox port start a long while before the release of those updates?
Yes, but that's the thing. It hasn't been updated to include any of that
The most recent update (afaik) added clay.
Woo-fucking-hoo.
They are working on those things, just like they were still working on them when the PC version was released.
The thing that would bother me most if I had it is that worlds are finite in it.
I don't have the PC version.
I'm aware of that, but I consider this a problem. The whole "us being several major updates behind" thing. Shouldn't there really be a seperate team working on this? Or if there is, what is taking so long? The last thing I heard being added was a skin pack. Which okay, that's nice, but it's still nowhere near what vanilla PC Minecraft can do.
the PC version has finite worlds too, doesn't it?
But eh, complaining that this version of minecraft doesn't have all the pieces is like complaining about the fact that you don't have the newest lego bricks, despite having effectively infinite Legos of the older bricks.
^^Theoretically finite, but it's near impossible to get to the edge without hacking, last I checked.
But what does that have to do with what I said?
^I think the Xbox version is $10 cheaper, but don't quote me on that.
Regardless, I don't think that comparison really holds up. I quite like the whole adventuring aspect of Minecraft as opposed to just the building stuff (though I do build too), and there's no adventure to be had this far back. So I kind of feel that I'm missing half of the game.
Even if we just take the building into account, the Xbox version also lacks Creative mode. The closest approximation is Peaceful difficulty.
In theory, but they're massive to the point that it would take thousands of hours to explore one entirely.
There is. It's taking significantly less time than it took to make all that stuff for the PC version.
Is there an official time frame that I'm missing, then?
Because I've had this game for a couple months and other than the introduction of clay, nothing seems to have changed.
See, there's a difference though.
That's new content, that has to be developed and such.
The 360 version is pretty much just a straight port. So I don't know why porting it would take as long as it has? I mean I'd expect to see something come out for the PC version and make its way to the Xbox one about a month later tops. Am I just not understanding how long porting takes here or what?
Java? ._.
I suppose that's a tad more understandable.
Still though.
As a fan of a game that's just over a third done after having been out for six years, I have little sympathy :P
The thing that would bother me most if I had it is that worlds are finite in it.
I actually like that. It gives me a solid limit to how much I can do, keeping me from just going nuts.
I'm quite capable of just going nuts in a limited area. I just like finding the perfect spot to start building.
I'm not, though.
I'm reminded of an xkcd comic.