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Game frustration (both solo and competitive)

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Comments

  • probably human

    ^


    I beat Persona 3 and have played Persona 4 and Strange Journey! It's not like I'm new to the series, but...


    It's a whole new level of pain...

  • edited 2012-04-24 21:49:46
    Silence is golden.

    The BEST PART of Papal Mario: The Thousand Year Pontificate: Dying at the (real) final boss when it has 6 hp left so that I can again trudge through an retardly long scripted battle and 10 minutes worth of barely skippable verbiage. : D


     


    It happened so often during all of my playthroughs that I actually stopped being frustrated by it. It's still dumb :v.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Speaking of which I'm stuck in Strange Journey. Did what the walkthrough said and nothing happened.


    (sigh)

  • My arms are falling off!

    Strange Journey is a very different ballgame from P3&4--it's part of the mainline SMT series. Forget Social Links and the same pool of 6-9 teammates, your lineup of sidekicks will change constantly and most of your conversations will be with demons (often to try to recruit them).


    Thankfully, enemies can't get extra turns or even co-op attacks from hitting your weaknesses, but weaknesses still HURT. Depending on your finalized alignment, expect to face one or two of the most bullshit bosses since the Demi-Fiend.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Oh I've played SMT: Nocturne so I know what to expect. It's just... I'm at this point where the walkthrough says 'GO HERE' for a cutscene and nothing happens.

  • edited 2012-04-25 01:14:27

    I think I'd consider Strange Journey a much more balanced game if it had some sort of mechanic for managing aggro. When the enemies can kill any of your party members in three hits, and it's random which party member they hit, it's frustrating to see them target the same party member six times in a row while you rapidly burn through healing. (Especially if that party member is your protagonist, whose death means a game over . . .)


     


    (I got to the second truly awful boss, Asura, who's weak against ice. I only got past the first truly awful boss, Mitra, because he was weak against wind, and I had three different party members with wind attacks. I knew how to get a party full of ice users, but I'd have had to do a lot of backtracking and grinding, and I decided it wasn't worth my time.)

  • You know how you sometimes get into an impossibly tight spot, and you're very low on health, you're being stalked by helicopter, and the only thing between you and certain death is one hit point?


    Yeah, I'm getting something like that in Half-Life 2.

  • edited 2012-04-27 20:42:50
    a little muffled

    Isn't that pretty much the default situation in both Half-Life games?

  • Back in Black

    I only get upset when a computer is consistently beating me.



    This, basically. 


    I think the worst thing in the world, when it comes to video games, is when my trademark "turtle the shit out of everything and then artillery crawl my way across the map" in RTS games falls apart for some reason or another.  Then I sit and get pissed as hell as my carefully-crafted battlelines fall to bit, as they weren't designed for anything other than what they were doing before they (or I) fucked up. 


    Hence why pathfinding in RTS games is the bane of my existence. 

  • One foot in front of the other, every day.

    Man, you must have hated Dawn of War. 

  • Back in Black


    Man, you must have hated Dawn of War.



    Never played it.  The game I always got into, back when we had good internet, was Supreme Commander.  Epic team play with my fellows able to cover my turtling, and then the enemy is all "WTF?" when their shit starts blowing up randomly once I acquire heavy artillery and, possibly, nukes.  I only ever played with friends, though; the online community is full of assholes. 


  • One foot in front of the other, every day.

    Dawn of War was an excellent RTS, but very punishing towards turtling. One of its core differences from other RTS games at the time was that resources weren't gathered via workers, but by taking strategic locations thereby earning you more "requisition" at a higher rate -- basically, the justification for deploying more powerful units. Ergo, someone who went out into the map and captured strategic locations would have much, much more at their disposal than a turtle. 


    Ergo, much of the combat in the game tended to focus around these strategic locations with various entry methods. One time-tested favourite was the Space Marine drop pod, which could insert even a Dreadnought (a walking tomb/tank/life support hybrid machine with a near-dead hero locked inside) at any point. Have a unit of scouts invisibly infiltrate somewhere sensitive and then drop as many Dreadnoughts as possible in and let the havoc wreak itself. The Eldar, on the other hand, had warp gates. The Orks had enough numbers that all you'd see was a green tide. And Chaos was Chaos, which meant heureperDASDAFHSDA;;


    By all accounts, Dawn of War was a great RTS with fresh ideas and a strong license to back it up. The later expansions weren't up to scratch, but the first one added the Imperial Guard for WWII-era Russian funsies. 

  • Any kind of game in which your carefully thought out plans can be ruined by some wild card element of luck provokes this. Plants vs Zombies reminds me of how much I freaking hate Jack-In-The-Box zombies.

  • I'm a damn twisted person

    Those zombies are why it always pays to have emergency cherry bombs or chili peppers at the ready. 

  • Give us fire! Give us ruin! Give us our glory!

    Want to go for a stroll in New Vegas? Low level? Well, fuck you here are some Cazadores.

  • My arms are falling off!

    If you're new to the Megami franchise and aren't good with RPG's, Persona 3 Portable is a good start. Two easy modes, items that let you teach any skill to any Persona (ice spells on a fire Persona? Okay!), items that let you crank up stats (although they're not too useful until you start getting endgame Personas), and it's very possible to get ambushes on enemies most of the time.

  • One foot in front of the other, every day.

    So I was just playing Monster Hunter and I remembered how frustrating being cornered is. Especially when you spend ages tracking and fighting a monster only to be beaten down because they decided to unleash some super combo while you're cornered. 



  • Want to go for a stroll in New Vegas? Well, fuck you here are some Cazadores.





    FTFY


  • edited 2012-04-28 08:59:45
    We have reviewed your resume' and we find you delicious.
    ^^ While we're on Monster Hunter, I'd like to mention the Potion Flex.



    I know it's supposed to serve as balancing, so you can't just run back two feet, drop a potion, and come back. I know that you're supposed to time your potion drinks the same way you're supposed to strategically time everything else you do in Monster Hunter, since that's the whole ebb and flow of the game. I'm fine with that.



    But still, watching a twelve-ton Fuckasaurus charge at you full throttle while you can't do shit about it because you're lost in the throes of post-potion euphoria is the most frustrating thing in the world for those three seconds.
  • I think it's kind of amusing, personally.

  • My arms are falling off!

    Hey, Asura Roga works in real life!

    All I have to do is say “Asura Roga” and anyone within earshot who’s played Strange Journey gets pissed off!


  • They're somethin' else.

    Well, once I had Turbo Tunnel as a ringtone.

    I'll let you guess how many people in the student lounge cringed upon hearing it.

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