If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
Button motions in fighting games
Why do most fighting game designers use button motions fighting games?
Comments
Not sure. I don't mind them personally (I find them to be easy to pull off), but I would like to see some other designers to try something else.
They're not that intuitive. If more arcade games gave you button motions upon the players defeat (ala early SNK), it'd be a lot better.
À la Soul Calibur: you can just select the moves from a menu in training mode. Then you somehow implement that in multiplayer so you have RPG style vs. beat-'em-up style. Someone has probably executed the idea already, I wager.