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YuGiOh! The Trading Card Game.
Since the other forum I usually go to is now fallen to the big-ego'd blog writer and his dick-sucking fans who obsess over how omglol great/hot/fetishy Dark Magician Girl is and how PRO Doomcaliber Knight is, I decided to voice my complaints about the game here.
Goyo Guardian, was probably one of the worst thought out cards ever made. Besides hating the artwork which is ugly and uncanny looking, it's stats and effect push it into stupidly overpowered tiers. It's a level 6, which makes it too easy to make. It has 2800 ATK, enough to kill off most level 7 and 8 monsters, and after all of that, it can steal the opponent's monsters and summon them onto your side. The only balanced thing about this card is the fact that it summons them in defense mode. Other than that, I was glad it got banned from sanctioned tournaments this year.
Then came along
Trishula, Dragon of the Ice Barrier, Konami's next moneycard. After the whole Judgment Dragon fiasco that happened in 2009 (people complained about JD) they realized that one Judgment Dragon netted around 290 dollars per card, which made sales skyrocket since it became popular after the limiting of Dark Armed Dragon, which was going at 350 dollars at that time as well due to a One-Turn-Kill deck that revolved around it. Konami, for some reason, did not ban these cards, and made them Secret Rares (1 every 4 boxes bought, which is around 7 cards per pack, 24 packs per box), and not taking any measures to make sure the decks that use them don't steamroll the fuck out of everything. Right now Trishula is already hitting the 75 dollar mark, and come this next Regionals the price will only increase.
Also,
Blue-Eyes White Dragon is over-rated, yet they still sell for so much. I am sure if they never made a forced long-running anime about this game the prices would be hellishly lower than normal.
Comments
Though, I agree. All the new cards are rediculously stupid. Yugioh was way better like, 4 years ago.
They both go into the same thing though. The more useful something is, the more it's price will rise, and the more demand for it there is.
For cards like Blue Eyes though, it's simply demand since it's almost completely useless compared to the newer cards.
and yes, Goyo is legal in Traditional, but there are far worse things to worry about than Goyo, like, Yata-garasu or Chaos Emperor Dragon.
getting progressively more powerful (probably so you'll want to buy the
new sets). I can't imagine how bad it is now.
You could buy 20 packs of an older set like Invasion of Chaos, and 20 packs of Crimson Crisis or The Duelist Genesis, and the person with the older set would most likely win because the cards in them were made to work with a lot more than just the title of the card.
Hell, most of the good cards nowadays still work with the Attribute/Type system such as Honest, Dark Armed Dragon and Plaguespreader Zombie, but Konami is flooding the market with all of these anime driven themes like Elemental Heroes, Blackwings, XX-Sabers and Lightsworn that don't really do anything except act as filler for appealing to those who watched the show or only work within themselves making it difficult to switch in and out different cards to work with the theme.
Once you accept the premise that it was ever good.
I like the anime and manga, but the card game... I just never saw the appeal. It seemed like whatever generation, the only real strategy was "be rich enough to afford a deck that allows you to get a ridiculously overpowered card out onto the field." And then from there, its a card game--50% of the strategy is just luck of the draw. If you don't get the card you need, you're screwed.
Granted, its a lot better than Magic: the Gathering because you pretty much always get a card you can do something with (whereas Magic had the infamous "Magic Screw" issue where you could draw several turns in a row and never get a land card and thus, never be able to actually play anything), but even so, I'll never understand why people keep acting like there's so much depth and complexity to these games when all there really is, is bullshit.
Don't stack up on the 6-mana cards, just get smaller spells.
Actually, When I was 24 my cousin was very into it. He got me into it too, and we used to go on shopping sprees just to buy booster packs and decks. I actually did win a few games using that one water preconstructed deck (I forget what it was called... Fury From the Deep or something cliche like that?).
Also, I still own two of the Gameboy Advance games (Eternal Duelists Soul and Ultimate Masters), as well as a Duel Masters game (Kaijudo Showdown), and I've gotten pretty far in all of them. So I'm pretty sure I know what I'm talking about.
I'll admit that I'm not good at constructing decks, figuring out which cards work well together etc, which is why I largely stuck with preconstructeds. Even when I had a good one that could actually win games though, I still didn't see that I was doing anything more than waiting for a chance to play a certain game winning combo and hoping he didn't have exactly the card he needed to stop me in my tracks. That's called "luck-based gameplay" and its generally not good game design, though its endemic to CCGs.
Herein lies your problem
Almost all combo decks (which aren't a majority to begin with) do more than merely wait to play the winning combo.
It seems XX-Saber Emmersblade is still 65.00 dollars a hit. It's like this guy, except he is 64.99 dollars more and not overpowered in any way. I wonder who is deciding the rarities now.