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-UE
I've tried to play it many, many times. The story is good. The setting is
great.
But the engine...the engine is why I've never made it more than two hours in. The engine...frankly, it does not have a good quality. The die rolls for attacks in a 3D game, the enemy spawn rate being way way way too high, the goddamned journal making it so doing even one sidequest means you have to page through dozens of pages just to get vague directions on what to do next in the main quest, the map being completely useless...argh.
I really want to like Morrowind, but I just can't.
Comments
For such a well-regarded game, this is a hilariously awful design choice and shows a lack of thought and understanding concerning game design.
That said, a lot of RPGs today are still made as TTRPG surrogates rather than vidya RPGs.
Similarly, removing stats allows characters to optimise differently rather than encouraging players to choose like skills to progress with. No longer is it obvious to choose a lot of skills associated with two or three stats, opening up a more diverse range of gameplay-optimised builds. While there were cries of "not a real RPG" because of this, it ironically opens up further "roleplay" choices. Much like in real life, a character can become adept at multiple unrelated skills and act accordingly, and the game doesn't see fit to penalise this.
I wasn't talking about the graphics. I was taking about the leveling system, questing, and some of the gameplay feeling very outdated and obtuse.
But accuracy rolls were idiotic. So was only getting points for successful crafting, especially when you had an absurd failure rate until relatively high skill levels or glitch-attained intelligence.
Eh, I actually prefer Morrowind to Oblivion (and possibly by extension, Skyrim (I haven't yet played it)).
Now, a good chunk of that might just be nostalgia, Morrowind was the first game I got really into and I've been playing it with small lapses ever since.
Although I've been spoiled and can't really play it that much unmodded now, it just doesn't feel the same without stuff like NOM, MGE, Scripted Spells, [name of favourite texture pack], etc.
And if the leveling system is what really bugs you, you might want to look into the Galsiah's Character Development mod. It changes things so that when you increase a skill, attributes associated with it also increase, and levels are calculated by number of attribute increases. As well, magicka, health, and fatigue calculation are greatly remixed.
I haven't used it myself and don't know much about it, but the Combat Enhanced mod might make you more pleased with combat. It doesn't fully remove the dice rolls, but it adds things like combos and such that make player skill and decisions more important in combat.