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Morrowind.

edited 2011-11-17 12:02:13 in Media
OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
I've tried to play it many, many times. The story is good. The setting is great.

But the engine...the engine is why I've never made it more than two hours in. The engine...frankly, it does not have a good quality. The die rolls for attacks in a 3D game, the enemy spawn rate being way way way too high, the goddamned journal making it so doing even one sidequest means you have to page through dozens of pages just to get vague directions on what to do next in the main quest, the map being completely useless...argh. 

I really want to like Morrowind, but I just can't.

Comments

  • Give us fire! Give us ruin! Give us our glory!
    Yeah, Elder Scrolls games haven't really aged well at all. Even Oblivion looks dated and awkward when compared to newer Bethesda games.
  • As much as I love Morrowind, I have to agree that the engine has its rough spots. The journal and the mess that is the leveling system in particular.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^I'm not someone who cares about graphics at all. The graphics are fine. I can't see how the engine could have been good when it came out, though.
  • One foot in front of the other, every day.
    The die rolls for attacks in a 3D game


    For such a well-regarded game, this is a hilariously awful design choice and shows a lack of thought and understanding concerning game design.

    That said, a lot of RPGs today are still made as TTRPG surrogates rather than vidya RPGs.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^It does kinda make sense when you understand that the original concept was "hey guys, we should totally make our D&D setting into a video game."
  • Creature - Florida Dragon Turtle Human
    But "make our D&D setting into a video game setting" is different "play D&D in videogame form".
  • edited 2011-11-17 12:41:41
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Yes, and between Morrowind and Oblivion, they seem to have noticed that.

    The evolution of Elder Scrolls is quite an interesting subject, incidentally, as you can pretty much see them learn more about video games with each installment.
  • One foot in front of the other, every day.
    I'm of the same mind. Morrowind to Oblivion is where they ironed out a lot of core game mechanics, but Skyrim shows a further depth of understanding with its streamlined versions of Oblivion's mechanics. Regenerating health was a decent idea, because it allows each encounter to be a bit tougher and thus more engaging. Although for all that, it does lose some of the desperation and relief that comes from fighting a hard battle, using all of one's potions and then finding an inn on the road. On the other hand, no more whoring out Restoration, so characters can have greater focus.

    Similarly, removing stats allows characters to optimise differently rather than encouraging players to choose like skills to progress with. No longer is it obvious to choose a lot of skills associated with two or three stats, opening up a more diverse range of gameplay-optimised builds. While there were cries of "not a real RPG" because of this, it ironically opens up further "roleplay" choices. Much like in real life, a character can become adept at multiple unrelated skills and act accordingly, and the game doesn't see fit to penalise this.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Although for all that, it does lose some of the desperation and relief that comes from fighting a hard battle, using all of one's potions and then finding an inn on the road.

    Eh, you could always full heal by pressing "T," so I'm okay with that.
  • One foot in front of the other, every day.
    I actually played almost all of my first run of Oblivion not knowing that. It was kind of neat to not know of it, in some ways, although I'd never suggest it be removed as a feature.
  • Creature - Florida Dragon Turtle Human
    What is that?
  • One foot in front of the other, every day.
    T is your wait button. It passes time and fullheals you if there aren't any enemies nearby.
  • edited 2011-11-17 13:24:33
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^^Yeah, I try to avoid using it, in favor of healing.

    ^^It's "wait." Lets you just kinda hang out until you're healed.

    ^You ninja.
  • Give us fire! Give us ruin! Give us our glory!
    >I'm not someone who cares about graphics at all. The graphics are fine. I can't see how the engine could have been good when it came out, though.

    I wasn't talking about the graphics. I was taking about the leveling system, questing, and some of the gameplay feeling very outdated and obtuse.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Ah. I wasn't as sure of what you meant, since you used the word "looks" when talking about Oblivion. But yeah, I agree.
  • BeeBee
    edited 2011-11-17 14:07:03
    The only nice thing about Morrowind's engine is levitation potions.  Those were crazy fun.

    But accuracy rolls were idiotic.  So was only getting points for successful crafting, especially when you had an absurd failure rate until relatively high skill levels or glitch-attained intelligence.
  • But you never had any to begin with.
    Morrowind had the best vampire mods.
  • sleep is for the we[e/a]k

    Eh, I actually prefer Morrowind to Oblivion (and possibly by extension, Skyrim (I haven't yet played it)).

    Now, a good chunk of that might just be nostalgia, Morrowind was the first game I got really into and I've been playing it with small lapses ever since.

    Although I've been spoiled and can't really play it that much unmodded now, it just doesn't feel the same without stuff like NOM, MGE, Scripted Spells, [name of favourite texture pack], etc.

    And if the leveling system is what really bugs you, you might want to look into the Galsiah's Character Development mod. It changes things so that when you increase a skill, attributes associated with it also increase, and levels are calculated by number of attribute increases. As well, magicka, health, and fatigue calculation are greatly remixed.

    I haven't used it myself and don't know much about it, but the Combat Enhanced mod might make you more pleased with combat. It doesn't fully remove the dice rolls, but it adds things like combos and such that make player skill and decisions more important in combat.

  • I prefer Morrowind to Oblivion. Morrowind's engine is incredibly outdated, but I still find Morrowind more engrossing. Oblivion has all those closeups on the horrible faces (Morrowind doesn't have close-ups), and Oblivion has the incredibly over-used voice-actors (voice-acting in Morrowind is sparse). I also prefer the setting for Morrowind. A world full of weird... things like silt-striders are more interesting the rather generic land Oblivion takes place in. 
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Oh, in terms of everything except the engine, I much prefer Morrowind. The engine has just been an obstacle to playing the game, the journal and map systems being my main problems, though I do also dislike the die rolls.
  • Give us fire! Give us ruin! Give us our glory!
    Wasn't Morrowind the game where you could exploit the enchanting system to vault across the game world right to the final boss' feet and kill him with an attack so strong it crashes the game?
  • BeeBee
    edited 2011-11-18 19:55:43
    Yep.  Potions' buff duration and potency scaled off of your intelligence, and you could make potions that in turn buffed your intelligence.  Rinse and repeat that a few times, and you could make briefly-godmode potions.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    I've been retrying Morrowind, and I found the thing that came with the expansions that lets you go to the quest list in the journal, so it's actually going quite well this time.
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