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People who think RPGMaker games make legit games
Why do people insist on making games in RPGMaker? Just program a game from scratch, RPGMaker games are pretty much guaranteed to suck, with rare exception.
I know, it's easier said than done, but really...
Comments
Seriously, though, I don't see the problem with it. Yeah, it's true that games made with it generally won't be so great, but people have fun with it so... I dunno. It doesn't seem so bad.
If I could do a fan sequel, I'd do one of professional quality. If I could.
RPG Maker allows you to do a far better job than you'd likely be able to do on your own in your spare time otherwise.
Programmers aren't generally known for their artistic ability after all, and so it'd still either be shitty original art and sounds, or stuff ripped from other games.
Then don't use them. It allows you to implement EVERYTHING you made into the game engine itself. Thats one of the main things I am tripping on right now, due to my tedious 32x32 icons for...7 items so far. Making a game is a lot more than dragging and dropping, otherwise EVERYONE would have made an amazing game, which of course, will never happen.
The amount of things that come from it may be horrible, but there is something about Sturgeons that makes it so the bigger fish is always the most appreciated.
And there is also an in-game script writer for things you can't see in the executable. If you know the code, you can make the game system. The problem with using other avenues like Pygame, Java or C++ is the fact that you will need to learn A LOT of the base code before being able to do anything significant like....make a sprite shoot a particle and do damage to an object (6 Part Tutorials for that shit, seriously?). RPG maker is easy, and all of the extra bulk is still there to access. It just adds the suplemental extra material so you can get your head around what works.
Which reminds me I need to work on my game again.