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Traditional-style JRPG turn-based battles

edited 2011-04-27 22:16:46 in Media
Creature - Florida Dragon Turtle Human
They're tedious, slow, and get in the way of dungeon exploring.  And they also interrupt the music; why haven't more game designers figured out simply omitting a battle track and continuing the area track?
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Comments

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.
    Idea: Real-time combat, like that found in the Legend of Zelda. Take away stats and make your damage and such dependent on your weapon.
  • I say keep stats (in reality, all games reduce down to numbers) but make it real-time.

    ^LoZ is a boring as fuck series, why do people keep liking that shit.
  • 1. Battles are fun.  Though admittedly they get pretty old after a while, especially in older JRPGs where there were random encounters seemingly after every few steps...   Though it is nice to be able to not have to fight them later in the game when you'd just kill everything in one turn anyway.  But a lot of games give you the ability to avoid battles somehow.

    2. Battle music is almost always better than the area music.  Though, that too gets kind of old since battle music doesn't usually change at any point during the game, except for bosses.  By the end of Persona 4 I was completely sick of hearing "Reach Out to the Truth" all the time...  Plus a lot of the time I don't think area music would really fit as well in battles.  Though that depends on the game and what the area music sounds like.
  • edited 2011-04-27 22:25:03
    Because you never know what you might see.
    I dislike these quite a lot, since I find them largely boring.  It's part of why I seldom play RPGs (although lately I've hardly played any games at all).

    I liked the approach taken by Paper Mario 2 (and presumably the first game as well, which I don't have) and the Mario & Luigi games.  That is, traditional RPG style combat, but no random encounters and you still have to push buttons and stuff in order to perform attacks once you've selected them from the menu.

    >^LoZ is a boring as fuck series, why do people keep liking that shit.


    Because it's fucking awesome, that's why! ^_^

    I don't find them boring because you actually get to do stuff, rather than just selecting stuff from a menu.  That said, you're entitled to your opinion.
  • "Though, that too gets kind of old since battle music doesn't usually change at any point during the game, except for bosses."

    Makes me glad Tales of Symphonia swapped out Full Force when you got to the second world. It helps that Like A Glint of Light is a far more kickass tune.

  • edited 2011-04-27 22:29:06
    They're somethin' else.
    Chagen, we're not friends anymore. Piss off.

    ;P
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.
    "I say keep stats (in reality, all games reduce down to numbers) but make it real-time.

    ^LoZ is a boring as fuck series, why do people keep liking that shit."

    Nah, stats have a tendency to make games reliant on grinding.
  • edited 2011-04-27 22:42:23
    I don't think grinding is inherently bad though.  I mean, logically it should be, but I do actually have fun grinding in games, and I know a lot of other people do too, or else MMOs and Diablo and Monster Hunter and stuff wouldn't be so popular.  That said, there's room for more than one type of game, so it's not like grinding has to be removed or included in all RPGs anyway, so... I dunno.  Maybe this post doesn't matter.
  • edited 2011-04-27 22:55:00
    They're somethin' else.
    ^ That sounds like GUN.

    Stats are mission based.
  • Creature - Florida Dragon Turtle Human
    > 1. Battles are fun.  Though admittedly they get pretty old after a
    while, especially in older JRPGs where there were random encounters
    seemingly after every few steps...   Though it is nice to be able to not
    have to fight them later in the game when you'd just kill everything in
    one turn anyway.  But a lot of games give you the ability to avoid
    battles somehow.

    I don't find them fun, because all I'm doing is entering commands and waiting until they're finished executing.  In the traditional-style turn-based battles, there really isn't much strategy other than:
    * if things are going to do only minor damage, spam the accept button.
    * if things are at significant risk of killing your party, come up with a strategy for dealing damage as quickly as possible, and healing when necessary.

    Which leads me to the main reason I like FF4's battles--they were quick.  Very quick, especially if you play on an SNES emulator and thus can turbo through them while mindlessly spamming your keyboard equivalent to the A button.

    > 2. Battle music is almost always better than the area music.

    I disagree; I usually find the area music more entertaining.  And more atmospheric.

    And this goes double for games that don't know how to remember loop position and return to the very beginning of the track after every battle.

    As for action commands, I agree that they make battles more fun.  Haven't tried the Mario & Luigi games yet, though they seem boring from a spectator's point of view...but they may be far more fun from a player's.
  • Creature - Florida Dragon Turtle Human
    Also, I know that the Zelda series is a major series but I still haven't really gotten into it.  For some reason I just haven't gotten around to playing it or I don't really seem very enthused for some reason.  I don't know why yet.
  • They're somethin' else.
    A Link to the Past and Ocarina of Time are the gateway games in the series. My personal favorite is Link's Awakening.
  • Creature - Florida Dragon Turtle Human
    I've played LTTP.  It was nice, though a bit tedious at times I think.  The menu scheme was a bit unintuitive.
  • "Haven't tried the Mario & Luigi games yet, though they seem boring from a spectator's point of view...but they may be far more fun from a player's.'

    A lot of games seem boring from a spectator's point of view. But when you're actually hitting the buttons, it's a whole different story. And the games make some of the best use of the Mario canon around.

  • They're somethin' else.
    Yeah. Never knew if i actually selected what I wanted.
  • I don't find them fun, because all I'm doing is entering commands and waiting until they're finished executing.

    Well... yeah. I kind of like that more than real-time battles, though. I dunno. (I'm neutral toward action commands) But in any case it's true that a lot of the time there isn't much strategy. Or rather, there usually is some requirement for using strategies more complicated than "spam the accept button," but the problem then is that those strategies are usually applicable to most battles in the game, so once you realize what you should do the first time, you pretty much just keep doing the same thing for every other fight in the game. And even in games where there's more strategy required, this doesn't usually apply to random encounters. It's typically only bosses that require much thought.

    Then again, I think the last JRPG I've played with real-time combat was Shining Force EXA which has an item that gives you invulnerability for several minutes. And there's no limit to how many you can buy. ...naturally, that game quickly stopped being fun as soon as that item became affordable. So perhaps that's affecting my perception of real-time JRPGs.

    And... Oblivion and Fallout 3 are fun, I guess (well... the combat is. Both of those games have a lot of other issues though...). So I guess it's not that I don't like real-time games... still I do like turn-based combat.

    This post ended up longer and more pointless than I intended. Sorry.
  • Creature - Florida Dragon Turtle Human
    Well, here's the thing, if I'm trying to get from point A to point B and I've already fought coil snakes or leafers or scalla crows so darn many times already, then I just want to get it over with quickly.  Involving complex strategy just makes it MORE tedious.
  • edited 2011-04-27 23:24:29
    True.  Games should probably stop having you fight random battles once you're significantly higher-leveled than the enemies you'd be fighting.

    Well, that or just let you buy items that prevent random battles fairly early on in the game, and make them relatively cheap.
  • edited 2011-04-27 23:24:43
    They're somethin' else.
    ^^ agreed so hard
  • edited 2011-04-28 00:47:28
    000
    The only turn-based system I like is Final Fantasy 1's. The game forces you to plan who you're going to attack, since if you attack an enemy that's already dead, you'll do no damage. Too bad the game itself is pretty broken.

    ^^ Paper Mario does that.

    I wish more games copied Nintendo in general. It's weird. People copied Sonic more than Mario. People copied WipEout more than F-Zero. Legend of Zelda spawned, what, Okami and Darkstalkers?
  • They're somethin' else.
    ^ I kinda don't, because many battle boil down to "hope your enemy doesn't cast first before you."
  • edited 2011-04-28 00:39:14
    ☭Unstoppable Sex Goddess☭
    I like the Final Fantasy I battle system, I also hated it with a burning passion. The enemies you faced were boring as hell. They either spammed a basic attack or a vague spell-like attack which had horrible accuracy or did little to nothing.

    Fighting a group of Wolves or Goblins got tedious, and fighting a group of Death Elementals and a Killer Shark up in the 60+ dungeons was essentially just the same thing, just with either a palette swap or a stat-boost sprite migration. The people who designed that game were fucking lazy, I tell you that. Even the weapons were boring.

    Although I wouldn't mind a hand-held Oblivion with a similar battle style and no music swapping.
  • ^^ I am. I was thinking of Darksiders.
  • Personally, the thing that pisses me off about them is the pseudo turn based system used by most JRPG. What Squaresoft calls the ATB. Present in most FF games, Chrono Trigger and others. Waiting for a bar to fill up is DUMB.

    If theres one thing FFX did was eliminitating that shit, going into full turn based system. Why they returned to another ATB-like system afterwards I don't know.
  • Writer, Artist, Obscure.
    Solution to traditional turn based system: Play a Tales game.
  • I did and it was horribly boring.

    /opinion (because I have to clarify this for some fucking nonsensical reason)
  • But you never had any to begin with.
    I like turn based battle systems...

    And for some reason, now I'm thinking of the battle system in Infinite Space, which is... odd.
  • Creature - Florida Dragon Turtle Human
    inkblot > The only turn-based system I like is Final Fantasy 1's. The game forces you to plan who you're going to attack, since if you attack an enemy that's already dead, you'll do no damage. Too bad the game itself is pretty broken.
    Schitzo > ^ I kinda don't, because many battle boil down to "hope your enemy doesn't cast first before you."

    You know what would really help that?  A turn order diagram, like the one featured in Nostalgia.  Shows you the next six or so characters that will be taking turns, in the order of their turns.  It would actually be pretty simple for a game like FFI or Golden Sun where you give everyone's commands and then everyone takes their turns--just include turn order in a diagram that's visible somewhere in the interface.  The diagram need not be very big either (unless we're talking a handheld).  I think FFX or so does something like this, in fact, though that's an ATB game.

    (This also makes turn-order-affecting abilities much more useful.)

    Vorpy > The people who designed [FFI] were fucking lazy, I tell you that. Even the weapons were boring.

    Well, it was also the first JRPG of that style.  I wouldn't exactly fault pioneers for, say, not springing up settlements wherever they go.

    Ghilz > Personally, the thing that pisses me off about them is the pseudo turn based system used by most JRPG. What Squaresoft calls the ATB. Present in most FF games, Chrono Trigger and others. Waiting for a bar to fill up is DUMB.

    I like ATB more than turn based, to be honest, since it does make you have to think faster and speeds up the process.
  • ^^ Shut the fuck up, please.
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    I'm gonna pipe up for enjoyment of turn based battle systems.

    For me one of the factors is the visuals of the attacks. Due to the turn based battle system there is more focus on snazzy looking attacks, and this is one of the things I appreciate.

    However I also enjoy western RPGs but for different reasons.
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