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I dislike the use of this term. "Magic-user" especially, as it seems so incredibly lazy! Was "wizard" taken? "Arcanist"? "Theurgist"?
Is that man a "blade-user" or a "swordmaster"? Is she a "perfumer" or a "scent-user"?
Give me pizzazz! Give me flash! Give me something evocative!
But not grey. Never grey.
Comments
I like the term "magic-user" a lot more than "arcanist."
I prefer the term "mage" over "magic-user".
I think "magic-user" originated with the original version of D&D. It still compares well with "Fighting Man". (Clerics were still clerics, though.)
"Fighting Man" is definitely a very silly name.
At least it lends itself to Rolling Stones jokes. So there's that.
Hey, in Type-Moon lore magic-user, theurgist and mage are three different types of spell-users.
Nasulore has the utterly confusing problem of different translators choosing different names for each term, though.
>Implying Nasu stuff isn't needlessly complex by design.
X-User is totally a class in some rave based RPG.
Is there such a thing?
Not to my knowledge. But there is a rave/cyberpunk based setting in the D20 Future handbook, and if you integrated a few other splatbooks you could so get ravers capable of casting Color Spray.
I usually use things like "sword-user" for those people who...just use it, with meh skill in the thing, while something like swordmaster is saved for, well, masters of using swords.
Same goes for magic.
IIRC in Unearthed Arcana there's an alternate basic class system that uses magic-user, warrior (*Different from the NPC class*) ect.
Well, there is the Cult of Ecstasy from oWoD Mage.
What about "swordsman"?
I mean we already have a word for that and everything.
I might use "magic-user" when there are a bajillion spellcasting classes, but all I know is that I'm looking at a thing with a mana bar. Usually though I just put a skull over its head and say "kill the squishy".
knight - swords/defensive
myrmidon - swords/offensive
barbarian - axes/offensive
warrior (needs better name) - axes/defensiveninja - knives/evasion/defensive
gymnast/dancer - knives/evasion/offensive
? - spears
gladiator - all weapons
brawler - fisticuffs
hunter - user-launched projectiles
archer/gunner - device-launched projectiles
bard - magical music
white mage - healing, curative, and sacred magic
black mage - destructive and disruptive magic
grey mage - buffing and disruptive magic
sorceror - a limited subset of magic but great adeptness of casting
wizard - a large repertoire of magic (bigger than white or black alone) but less adeptness
loremaster/blue mage - learns natural/supernatural abilities from creatures
mimic - repeats and temporarily imitates abilities of others
rune knight - knight with elemental weapon powers
red mage/magic knight - knight + sorceror combo
ranger/trainer - pet creatures
rogue - evasion and thievery/mugging
trickster/juggler - deception-based attacks
paladin - knight + white mage
dark knight - knight + black mage
engineer/mechanic - build and use devices to aid in battle
Also, you forgot Berserkers. How dare you.
I'd lump them in with barbarians. I should have thought of that name. That said, I think that that should just be an option of barbarians rather than being a permanent class feature for a specific class.
I think I'll go with the gender-neutral-sounding "halberdier" for spear users.
And dragoons are a totally separate class with the ability to temporarily leave battle.
I'd go with "hoplite" for spear-users, as a halberd is not really a spear.
As for axes/defence - how about "sentinel"?
I'd do it like so (hypothetical game, I guess -- there's more historical influence working here):
but yeah whatever
I'd say that Archers would be better in groups, really.
I... would not have nearly that many classes if I were to make a game.
I would also be outclassed.
^^Fire Emblem has that many, sometimes more, and it does good.
Fire Emblem branches though.
You have the Trainees, and they can be trained to advanced classes (Pupil to Mage [and further to Sage or Mage Knight] or Shaman [and further to Druid or Summoner], Journeyman to Fighter [and further to Warrior and Hero] or Pirate [to Warrior, again, or Berserker], Recruit to Knight [and then further to General or Great Knight] or Cavalier [Great Knight, again, or Paladin]. There are also the flying classes, but there's no Trainees for them in Sacred Stones, and the Clerics.)
It's not a perfect set-up, but you don't just have a variety of classes- there's a clear progression there, and you generally don't have all of the unit types out at once; just the advanced units.
I probably wouldn't have classes to begin with, but it was kind of fun to match the names to tasks and stuff.
Also, I just so happen to be playing Sacred Stones right now. Is it just me, or does Amelia rock all the socks? Cavaliers are generally pretty great, but as a level 16ish one, she's rivaling Seth as a destroyer of worlds and taker of names. Yeah yeah more opportunities to level up and everything but still!
That said, no-one is anything compared to Joshua, but that's just Myrmidon --> Swordmaster being what it is so
Amelia and Ross are pretty boss. Ross as a Berserker > everything.
>Amelia
>Not a General
wat are u doing.
Well, regardless SS characters are near the top of the Fire Emblem Power Creep so almost everyone is usable.
Also, the branching promotion thing was only in like 2 games.
/semantics