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I Keep My Visions To Myself (aka Dreams thread)
Comments
1. The path beyond seemed to have a bunch of random stuff strewn everywhere. Like, everything from giant kitchen utensils to random broken objects. This was new, and seemed to imply that the final boss was had been throwing a hissy-fit since I last entered its chamber. Previously, this passage was clear of obstructions and was like a neat, sterile hallway/passage.
2. Upon seeing that stuff, I unexpectedly encountered a boss. For some reason, the boss made me think of Evil Madeline from Celeste (despite my never having played it), being a tiny sprite that moves fast. This boss had very fast shots, and basically just chased after me shooting. My sprite was also similarly small, making this boss room rather large compared to the size of the sprites.
3. The boss chamber was basically a horizontally wide room with just one main level, and a sub level that you could drop down into, as shown in the illustration below. (Dropping down isn't automatic but you have to press like down+jump or something.)
The game was some sort of sci-fi setting, maybe -- that green stuff on the left was some sort of pipe that had green ooze coming out of it or maybe some sort of weird green light. And the walls and ceilings were light grey steel/concrete. The graphical style of this game apparently had a hand-drawn map (but with definite and neat straight lines, unlike what I drew below) but seemed to have 2.5D graphics in-game.
The apparent inspirations of this might be:
* The Game Boy Castlevania games, for the tedious platforming sections and the ropes. The falling platforms didn't fall as fast, though; they and other platforms resembled the rocks from Super Mario World, including the sometimes falling rocks.
* Metroid II: Return of Samus. It has a final boss room with an escape hatch, but you don't go backwards into it that way. The normal (and only?) way to get into it is to go right and then drop down into it (though not quite the same way; it's much shorter compared to the game in the dream).
* Maybe 20XX considering its wide open rooms and light-blue/light-grey platform/wall blocks.
* The tiny sprites battling it out resembled Madeline from Celeste for some reason, again despite my never having played it.
* The 3D graphics used to create the broken objects, and the fact that they're giant, might have been inspired by the last area of Tower Hunter: Erza's Trial, where you fight your way through what's basically a giant dollhouse.
Planet of the Apes on TV + youtube video on pharmaceutical research = drugged-out chimpanzee on the loose in your own home
Then on another day I had a dream where I got an idea for a song.
Another time, I had a dream about interior design again. I was apparently moving into a new apartment. It had a vaguely T-shaped floor plan, where you entered at the "bottom" of the "T", and the main living space was at the "top". I was standing there, with my back toward the "top" wall, which had windows. There was one shelf-like structure on which you could put a cushion and make into a bed. The actual bedroom was off to the side, on the other wing of the T, so this basically meant that the apartment was a studio with an extra bedroom. The whole place had a fresh coat of white paint, albeit not the smoothest, because this was several floors (like 5 or so) up an old building in a city and the walls obviously had many coats of paint on them before. The floors were a light colored wood or wood-looking vinyl flooring. The place was quite well lit, and the large windows helped; they also looked out onto a fire escape. There was a kitchen, not clear where but maybe across from the shelf-bed. I had left a bunch of veggies on the countertop/stovetop there, and apparently the AC's drain pan had started dripping onto them.
Most recently, I had a dream where I was watching some YouTube video. The YouTuber who made the video had apparently been accused of killing two people but was exonerated. For some reason he decided to make this something of a narrative centerpiece of his channel, and started making videos showing how absurd it would be for him to have done it, and one of his videos involved attempting to deliver an egg from his kitchen to some other location in his town within one minute. This video was about a complex Rube-Goldberg-ish setup where he had to crack an egg and then cook it and then send it flying across a rail track in his home. To do this he apparently got himself a $600 (or $6000) "Lady Gaga Vortex Stove" which consisted of a large funnel (like 6 feet in diameter and 3 feet high, and placed in an isolated island of his home kitchen; imagine one of those charity coin vortex things in shopping malls) draining down to a compartment underneath, all of which was superheated; it apparently normally worked by letting foods run down the cone and regurgitating/re-erupting it back out of the funnel, but he put a slurry of raw egg into there which would cause it to be splattered to unsafe distances when it became cooked, and he somehow got a tiny bit of egg to fall into a small cup which then raced down a track.
In another dream, I was playing a remake of Halloween Harry. (But not the 3D one.)
Well, I just had the one where I was watching an X-Files episode. It was quite explicitly something that I watched, I remember wondering how did they pull off such special effects in a TV series in mid-Nineties. Apparently my brain didn't care about verisimilitude enough to fool me into thinking it's really an X-Files episode, but I was gullible enough anyway.
I looked outside, over to the horizon, and where I was looking, there was suddenly an animation of an elaborate seed against a square white background. It seemed that it was waiting for me specifically to watch it. After I watched this short animation, the sky completely cleared up and it turned out to be daylight outside.
Afterwards, I thought, it seemed that that was meant for me, but other people definitely saw it too. The two people who were next to me both thought it was strange that it was still nighttime until after I "cleared up" the sky.
Then I took a request to play some videogame music on the piano at someone's house. When I got there, I noticed that the spiders outside were fuzzy green balls with legs.
Outside, on the rest of campus, there were apparently soldiers patrolling, for unclear but likely political reasons. Might be related to a few flagpoles that had been bent downwards.
Here is the building I dreamed about:
A five-story unit in a larger building. This unit was advertised (for rental or sale, not sure which) as a home with multiple bedrooms (four, based on my count after waking up).
The exterior architecture is that of a converted church. One can see stained-glass dormer windows poking out the sides of the building. Though it's a rather narrow and tall building. It is located in an urban area (probably New York City). The front door is strange...there is a set of concrete stairs that lead up from street level to a platform...but the door itself requires stepping down into the doorway from the raised concrete platform. It's as if someone was originally planning on getting rid of the door, but then later changed their mind, without getting rid of the concrete in front of it. So you now have some steps downward into the door.
The first floor, I don't remember much detail, but I think it had a living room and a kitchen. The part I do remember was that it had an under-stair storage closet, which was curious in that the floor used outdoor sidewalk pavers and basically looked like it was really meant to be an outdoor area but later enclosed. There was also at least one mysterious door at the far end of it, to which I did not have a key.
The second floor consisted entirely of one very long, very tall staircase, with at most one landing. Judging by its height, these stairs must have spanned some two stories of height. The stair steps and walls were white, and it was clean, but otherwise uninteresting. The light from the upper floors made the stairs brighter with increasing elevation. That said, given this layout of this very tall property unit, there is an in-unit elevator, fortunately.
The third floor contained two regular bedrooms (non-suite) and a bathroom, and probably also a common area besides the bedrooms. The floors were hardwood (or what looked like it). The bedrooms had conventional eight-foot ceilings with ceiling fans with lights; the light bulbs were a warm white color. At least one bedroom had a window to the street outside.
The fourth floor had a master suite.
The fifth floor also had a master suite. This master suite had a bathtub that was entirely lined with tile and was sunken, like three feet below the ground level of the rest of the bathroom.